METAFYRA
Mobile LegendseFootball
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Metafyra — community MLBB & eFootball data. Not affiliated with Moonton or Konami.

Data aggregated from public sources. Images link to their original CDNs.

Emblems7

Emblem sets and their talent trees.

Basic Common

ThrillSUB

Gain 16 Adaptive Attack.

SwiftSUB

Gain 10% Extra Attack Speed.

Wilderness BlessingSUB

Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.

Seasoned HunterSUB

Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

Impure RageCORE

Dealing damage with skills deals 4% of target's Max HP extra Adaptive Damage and restores 2% Mana on hit. (If the hero does not use Mana, restores 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5 seconds.

Quantum ChargeCORE

Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level). Cooldown: 10 seconds.

War CryCORE

After every 3 separate Basic Attacks or skills hit an enemy hero, all damage dealt increases by 8% for 6 seconds. (A single Basic Attack or skill that deals damage multiple times only counts as 1. Cooldown: 6 seconds.)

Temporal ReignCORE

The next Ultimate cast decreases other active skills' remaining cooldowns by 1.5 times within 4 seconds. This effect is extended by 2 seconds after getting hero kills or assists. (This only applies to the hero themselves. Cooldown: 20 seconds.)

Custom Tank

Custom Tank

VitalitySUB

Gain 225 extra max HP.

TenacitySUB

When HP is below 50%, Damage Reduction is increased by 5%.

Concussive BlastCORE

After the next Basic Attack, deal 100(+7% Total HP) Magic Damage to nearby enemies. Cooldown: 15s.

Custom Assassin

Custom Assassin

RuptureSUB

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

Master AssassinSUB

If there is only one enemy hero nearby, damage dealt to them is increased by 7%.

Killing SpreeCORE

When damaging heroes below 30% HP, instantly recover 15% of Lost HP and gains 20% Movement Speed. Additional Effect: Reset cooldown upon killing an enemy hero. Duration: 3 seconds. Cooldown: 30 seconds.

Custom Mage

Custom Mage

InspireSUB

Cooldown Reduction is increased by 5% and Mana Regen by 2.

Bargain HunterSUB

Equipment can be purchased at 95% of their base price.

Lethal IgnitionCORE

Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level). Cooldown 15 seconds.

Custom Fighter

Custom Fighter

FirmnessSUB

Gain 8 extra Physical & Magic Defense.

Festival of BloodSUB

Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 12 stacks.

Brave SmiteCORE

Brave Smite: Dealing skill damage to an enemy hero recovers 5% Max HP. CD: 6 seconds.

Custom Support

Custom Support

AgilitySUB

Gain 4% extra Movement Speed.

Pull Yourself TogetherSUB

Cooldowns of Battle Spells and equipment's active skills are reduced by 12% initially. Each hero kill or assist grants an additional 1% reduction, up to 8 stacks.

Focusing MarkCORE

After damaging an enemy hero, allied heroes deal 6% more damage to them and gain 10% Movement Speed. Duration: 3 seconds. Cooldown: 4 seconds.

Custom Marksman

Custom Marksman

FatalSUB

Gain 5% Crit Chance and 5% extra Crit Damage.

Weapon MasterSUB

Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 8%.

Weakness FinderCORE

Basic Attacks slow enemies by 50% and reduce their Attack Speed by 30%. Duration: 1 second. Cooldown: 10 seconds (each Basic Attack reduces it bv 1 seconds, down to 3 seconds).