Every Mobile Legends battle spell.

Teleport to altar after 6 seconds. Taking damage cancels the effect.

TBA

Deals to the designated enemy hero. This damage . If the target is slain by this skill, its by 40%.''

Deals to creeps and minions. Passive: by 60%, and damage taken from creeps is reduced by 50%. by 70% for the first 5 minutes. Blessing: Reach 5 creep kills, hero kills, or hero kill assists to level up this skill (the skill decided by the Blessing of the Jungling Footwear purchased). Reaching 15 increases and by 15.: Dealing and absorbing 35-70 and from the target over 3 seconds (scales with level).: Dealing and absorbing 41-90 from the target over 3 seconds (scales with level).: Deals and steals equal to 250 plus 20% of the caster's from the target over 3 seconds (Deals ).

For up to 6 within the next 5 seconds, increase Attack Speed to 1.5 times and the Attack Speed cap to 500%. The Basic Attacks also ignore 8(+1*Hero Level) of target's [[Hybrid Defense]] and restore on hit.

Gains up to 50% extra and for 6s. The gradually decays after 2s.

Summons a Healing Spring that 2.5% every 0.5 second for 5 seconds (maximum of ). Increases the and by 25% for allies within the area of effect (this effect is cannot be stacked up).

Immediately gains a that absorbs damage for 5 seconds. The also gains .

Deals to nearby enemies and them for 0.8s. Enemies hit will also be slowed by 50% for 0.8s afterward.

. In the next 1.2 seconds, gains and 15% .

Fires a Flaming Shot in a designated direction, dealing 160 –640 (scales on distance) and the target by 30% for 0.5 second. Casting the skill nearby enemies.

a certain distance in a designated direction. Then gains and Defense for 1 second.

Teleports to an allied turret (including destroyed turrets), base, or minion after channeling for 3 seconds, gaining 60% that will decay in 3 seconds. If the channeling is cancelled or interrupted, the by 30 seconds.

In the next 3 seconds, each time the hero takes damage deals 40% of the damage taken as to the enemy. Gains 35% during the period.

Restores 14% of Hero and 10% of Hero , and surrounding allied heroes for up to 12% of their (depending on the number of nearby allied heroes) and 10% of their . Restores additional to most injured allied Heroes (including themselves).

defensive turrets for 5 seconds and lowers their by 10.

Reduces the target hero's by 70% and and by 50% for 3 seconds.

Summons Harper to search for nearest enemy hero. Reduces Hero by 70%, and by 50% for 3 seconds.

In 3 seconds, and taken is reduced by 40%.