Every Mobile Legends battle spell.

Teleport to altar after 6 seconds. Taking damage cancels the effect.

TBA

Deals 100 (+10 per level, +13% of enemy's lost HP) True Damage to the designated enemy hero. This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.

Deals 520 (+80 per level) True Damage to creeps and minions. Passive: Creep rewards are increased by 60%, and damage taken from creeps is reduced by 50%. Minion rewards are reduced by 70% for the first 5 minutes. Blessing: Reach 5 creep kills, hero kills, or hero kill assists to level up this skill (the skill decided by the Blessing of the Jungling Footwear purchased). Reaching 15 increases Physical Attack and Magic Power by 15. Flame: Dealing 100 True Damage and absorbing 35-70 Physical Attack and Magic Power from the target over 3 seconds (scales with level). Ice: Dealing 100 True Damage and absorbing 41-90 Movement Speed from the target over 3 seconds (scales with level). Bloody: Deals 100 True Damage and steals HP equal to 250 plus 20% of the caster's Extra HP from the target over 3 seconds (Deals Magic Damage).

For up to 6 Basic Attacks within the next 5 seconds, increase Attack Speed to 1.5 times and the Attack Speed cap to 500%. The Basic Attacks also ignore 8(+1*Hero Level) of target's Hybrid Defense and restore 60 (+15% total Physical Attack, +10% total Magic Power) HP on hit.

Gains up to 50% extra Movement Speed and slow immunity for 6s. The extra Movement Speed gradually decays after 2s.

Summons a Healing Spring that restores 2.5% Max HP every 0.5 second for 5 seconds (maximum of 25% Max HP). Increases the Shield and HP Regen by 25% for allies within the area of effect (this effect is cannot be stacked up).

Immediately gains a shield that absorbs 750 (+50 per level) shield damage for 5 seconds. The nearby ally with the lowest HP also gains 525 (+35 per level, +70% of lost HP) shield.

Deals 100 (+15 per level) Magic Damage to nearby enemies and petrifies them for 0.8s. Enemies hit will also be slowed by 50% for 0.8s afterward.

Immediately removes all negative effects. In the next 1.2 seconds, gains control immunity and 15% Movement Speed.

Fires a Flaming Shot in a designated direction, dealing 160 (+60% Total Magic Power)–640 +180% Total Magic Power) Magic Damage (scales on distance) and slowing the target by 30% for 0.5 second. Casting the skill knocks back nearby enemies.

Moves a certain distance in a designated direction. Then gains 6 (+1 per level) Physical and Magic Defense for 1 second.

Teleports to an allied turret (including destroyed turrets), base, or minion after channeling for 3 seconds, gaining 60% movement speed that will decay in 3 seconds. If the channeling is cancelled or interrupted, the cooldown will be reduced by 30 seconds.

In the next 3 seconds, each time the hero takes damage deals 40% of the damage taken as Magic Damage to the enemy. Gains 35% Damage Reduction during the period.

Restores 14% of Hero Max HP and 10% of Hero Max Mana, and surrounding allied heroes for up to 12% of their Max HP (depending on the number of nearby allied heroes) and 10% of their Max Mana. Restores additional 165 (+15 per level) HP to most injured allied Heroes (including themselves).

Silences defensive turrets for 5 seconds and lowers their defense by 10.

Reduces the target hero's movement speed by 70% and Physical Attack and Magic Power by 50% for 3 seconds.

Summons Harper to search for nearest enemy hero. Reduces revealed Hero Movement Speed by 70%, Physical and Magical Attack by 50% for 3 seconds.

In 3 seconds, Physical and Magic Damage taken is reduced by 40%.