

Most-liked community build — items in order, with emblem and battle spell.
Tough Boots→
Sea Halberd→
Blade of the Heptaseas→
Hunter Strike→
Malefic Roar→
Blade of Despair

If there are no allied heroes within 4 units of Yin, his damage is increased to 120% and he gains 8% Spell Vamp.

Yin gains 60% extra Movement Speed (decays over 3s). During this time, his next Basic Attack will be enhanced, dealing 25 (+100% Total Physical Attack) Physical Damage. If the enhanced Basic Attack hits an enemy, Yin throws a charged punch forward, dealing 360 (+200% Extra Physical Attack) Physical Damage to enemies in its path. Successfully throwing the charged punch reduces the skill's cooldown by 35%.
CD: 10.0 / 9.4 / 8.8 / 8.2 / 7.6 / 7.0

Yin dashes forward, leaving a Golden Ring behind while dealing 75 (+35% Extra Physical Attack) Physical Damage to enemies along the way. He gains 30% extra Damage Reduction for 4s if an enemy hero is hit. After 1s, the Golden Ring will catch up with Yin, dealing 150 (+70% Extra Physical Attack) Physical Damage to enemies it passes through and stunning them for 1s.
CD: 14.0 / 13.2 / 12.4 / 11.6 / 10.8 / 10.0

After a short delay, Yin locks onto an enemy hero (cannot lock onto pets or clones) and pulls them into a domain for up to 8s and turns into Lieh. When in the domain, the two cannot be affected by other heroes' skills. Lieh has stronger skills and 50 extra Physical & Magic Defense that last 8s. The domain will end early if either of the two is killed. If Lieh successfully kills the enemy, he'll recover 20% of his Max HP, leave the domain with the cooldowns of Frenzy Strike and Instant Blast reset, and continue to fight as Lieh for 8s. If Yin fails to pull his target into the domain, the skill will enter a 3s cooldown.
CD: 60.0 / 55.0 / 50.0

If there are no allied heroes within 4 units of Yin, his damage is increased to 120% and he gains 8% Spell Vamp.

Lieh smashes enemies forward 9 times. During this time, he is immune to control effects, and his smashing speed gradually increases. Each smash deals 120 (+100% Extra Physical Attack) Physical Damage and slows enemies by 75% for 0.2s. After 0.8s, Lieh can move or cast skills to cancel the skill early.
CD: 22.0 / 20.8 / 19.6 / 18.4 / 17.2 / 16.0

Lieh strikes a flying kick forward, leaving a Golden Ring behind while dealing 75 (+35% Extra Physical Attack) Physical Damage to enemies along the way. Enemies hit will also be knocked back slightly. He gains 30% extra Damage Reduction for 4s if an enemy hero is hit. After 1s, the Golden Ring will catch up with Lieh, dealing 150 (+70% Extra Physical Attack) Physical Damage to enemies it passes through and stunning them for 1s.
CD: 14.0 / 13.2 / 12.4 / 11.6 / 10.8 / 10.0

After a short delay, Yin locks onto an enemy hero (cannot lock onto pets or clones) and pulls them into a domain for up to 8s and turns into Lieh. When in the domain, the two cannot be affected by other heroes' skills. Lieh has stronger skills and 50 extra Physical & Magic Defense that last 8s. The domain will end early if either of the two is killed. If Lieh successfully kills the enemy, he'll recover 20% of his Max HP, leave the domain with the cooldowns of Frenzy Strike and Instant Blast reset, and continue to fight as Lieh for 8s. If Yin fails to pull his target into the domain, the skill will enter a 3s cooldown.
CD: 60.0 / 55.0 / 50.0
Recommended leveling priority — max the first skill whenever you can.
My Turn→
Charged Punch→
Instant Blast| Stat | Lv 1 | Lv 15 |
|---|---|---|
| HP | 2578 | 5238 |
| Mana | 0 | 0 |
| Phys. ATK | 109 | 210 |
| Armor | 21 | 71 |
| Magic RES | 15 | 38 |
| ATK Speed | 1.07 | 1.45 |
| Move Speed | 252 | 252 |







A young martial artist on a journey to defeat the Evil God that dwells within him.