''From The Designers, '' While the new version has been well-received since its release, some heroes may have been faring too well or too badly in the new meta. So we decided to roll out the following additional balance adjustments to address this. We hope you all have fun in the new season! ==I. Hero Adjustments== ====== Masha's been tearing up the battlefield with her polished kit, so we're taking a chunk out of her Bear power to at least give her opponents some time to catch their breath. Attributes Base Physical Defense: 20 → 10 Base Magic Defense: 15 → 10 Skill 1 - Base Damage: 75 → 60 Ultimate - Thunderclap Damage: 500-700 + 30%-50% Extra HP → 400-600 + 30%-40% Extra HP }} ====== The early power boost can hardly compensate for Hilda's loss in her late-game dominance, so we're infusing a bit more power into her axe early on. Skill 2 - Fixed an issue where the cooldown was different than stated. (Actual Cooldown: 10-8s → 8-6s) Base Damage: 210-360 → 220-420 }} ====== The nerf on the Damage Transfer almost cast our little tailoress entirely out of the meta. We hope these adjustments could make up tor what she's been through in the past few days. Attributes Base Physical Attack: 115 → 123 Ultimate - Extra Defense When Ultimate Is Active: 6-10 → 9-15 }} ====== With multiple firearms at her disposal, Beatrix's been a top choice in almost all levels of play. To give other Marksmen more play time on the battlefield, we're applying another nerf on her early game dominance and mid-to-late sustainability. Attributes Base Physical Attack: 110 → 102 Basic Attack Lifesteal of the four weapons reduced to 80% of the previous. ====== Guinevere and Golden Staff have been a formidable, if not matchless, combo since the last patch. We're addressing this while slightly buffing her Passive as compensation. Passive - Mark Duration: 4s → 5s Super Magic accumulation slightly increased. }} ====== Skill 2 - First Three Attacks' Base Damage: 150-200 → 200-250 This skill no longer deals less damage to minions. }}