METAFYRA
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Metafyra — community MLBB & eFootball data. Not affiliated with Moonton or Konami.

Data aggregated from public sources. Images link to their original CDNs.

All patches

Patch 1.6.94

''From The Designers, '' Some heroes have been underperforming or overperforming in this new meta, so we're rolling out some extra adjustments to ensure a more balanced gameplay experience. Have a good time in the new season! ==I. Hero Adjustments== ====== We're giving the Undead Knight a mobility boost while making his slashes pose a higher threat to high-HP enemies. Passive - Damage: 170-450 + 40% Magic Power → 220-500 + 60% Magic Power Skill 1 - Deathly Grasp Explosion Damage: 120-220 + 40% Magic Power → 200-300 + 60% Magic Power (Same as Initial Damage) Ultimate - Eternal Guard Damage Added to Undead Knight's Basic Attacks: 8% of Target's Max HP Increased the Undead Knight's Movement and Attack Speed. }} ====== We're slightly amping up Faramis's mobility and damage abilities. Skill 1 - Cooldown: 20-15s → 15s (At All Levels) Skill 2 - Ghost Bursters Initial Damage: 285-410 + 125% Magic Power → 330-480 + 144% Magic Power Subsequent Damage: 175-250 + 65% Magic Power → 200-300 + 72% Magic Ultimate - Cult Altar Base Extra HP: 400-700 → 900-1100 Fixed an issue where this skill couldn't trigger Favor from the Roaming blessing. }} ====== Julian's still overperforming in the early to mid game, so we're toning down his sustainability and the damage of his enhanced skills. Passive - Extra Magic Lifesteal Per Hit: 20% → 15% Skill 1 - Enhanced Scythe Base Damage: 100-240 → 80-220 Skill 3 - Enhanced Chain Base Initial Damage: 300-420 → 250-370 }} ====== We greatly underestimated the impact of the mobility boost on Terizla, allowing him to easily reign supreme both in lane and in teamfights. We're partially reverting the buffs before the entire battlefield falls under his rule. Passive - Gains 1% Damage Reduction for Every 2% HP Lost (Up to 35%) → Gains 1% Damage Reduction for Every 2.5% HP Lost (Up to 30%) Skill 2 - Execution Strike Cooldown: 5s → 9-7s First Two Attacks' Damage: 180-330 + 150% Physical Attack → 135-310 + 125% Physical Attack Jump distance slightly reduced. }} ====== We're slightly lowering Xavier's crowd control and long-distance burst while increasing the casting experience of his Skill 1 & 2 combo as compensation. Skill 1 - Increased the foreswing and the bullet's flying speed to ensure a smoother casting experience for the Skill 1 & 2 combo. Skill 2 - Mystic Field Immobilization Duration: 1.5s → 1.2s Ultimate - Dawning Light Damage: 750-1150 + 162% Magic Power → 650-1050 + 150% Magic Power }} ====== Skill 1 - Base Damage: 175-500 → 225-525 Ultimate - Entropy? Cooldown: 48-36s → 42-30s }} ====== Skill 1 - Fixed an issue where Ling's Skill 1 would immediately go on cooldown after he recalled on the wall. }}