''From The Designers, '' As the regional MPLs come to an end, we have collected precious data and feedback on hero balance. Combined with the outcomes of the qualifying rounds, we have made adjustments to a large number of heroes. Some of the adjustments will be applied in this update, while the rest will be rolled out in the next formal server version. ==I. Hero Adjustments== ====== We want to keep his Attack Speed reduction gameplay while trimming down his other parameters. Skill 2 - Max Stacks: 10 → 8 Attack Speed Reduced per Stack: 5% → 7.5%-15% }} ====== We hope that the following changes will grant Leomord more mobility, survivability, and better reap abilities. Passive - Crit Conditions: Below 35% HP → Below 50% HP Skill 2 - Decimation Assault Cooldown: 14-9s → 10s Skill 2 (Enhanced) - Phantom Charge Cooldown: 7.5-5s → 6s Ultimate - Phantom Steed Defense Buff: 40-80 → 30-110 }} ====== Slightly increased Martis' adaptability and ability to pull off consecutive reaps. Passive - New Effect: At full stacks, Martis gains an additional 10-150 Physical Attack (scales with level). Skill 2 - Mortal Coil New Effect: With the first Dash, Martis can move right through thin walls. }} ====== Slightly strengthened the development of Harith's equipment in the late game. Skill 2 - Shield Magic Power Bonus: 120% → 140% Basic Attack Damage Magic Power Bonus: 80% → 100% }} ====== Slightly increased Hayabusa's early-game damage, and allowed for a larger margin of error in the late game. Skill 2 - Duration: 5s → 6s Ultimate - Ougi Shadow Kill Base Damage: 130-150 → 140 (at all levels.) Extra Damage: 45-55 → 45-85 }} ====== Slightly reverted a previous nerf to terizia, increasing his key damage-dealing techniques. Skill 2 - Cooldown: 9-7s → 7-4.5s Physical Attack Bonuses from First 2 Instances Damage Dealt: 125% → 180% }} ====== Ultimate - Max HP: 20% → 30% Passive Stacks Gained When Resurrected: 5-15 → 5-25 Slightly increased the control AOE but lowered the damage AOE so the two are now matched. }} ====== The nerf to Beatrix in the previous patch was a little harsh, so we slightly tuned back these changes and further increased the usage for the Bennett. Passive - Bennett (Grenade Gun) Damage: 230-300% Physical Attack → 232-330% Physical Attack Ultimate Wesker's Elation Wesker (Shotgun) Physical Bonus: 130% → 155% Nibiru's Passion Nibiru (Submachine Gun) Physical Bonus: 40% → 50% }} ====== Slightly increased Ultimate Cooldown at later levels but gains a damage buff to compensate. Ultimate - Cooldown: 55-47s → 55s at all levels Base Damage: 180-420 → 200-450 }} ====== With Retribution no longer being affected by damage bonuses against Creeps, it was too easy for Balmond to steal map objectives with his Ultimate. We have tuned down his damage to non-hero units so that for most scenarios, even if he uses his Ultimate while carrying a Jungle Emblem, his damage will still be slightly lower than Advanced Retribution. Ultimate - Non-Hero Unit Damage Cap: 1,300-2,500 → 1,000-2,000 }} ====== Slightly reduced Valentina's durability. Passive - Lifesteal Ratio: 32-60% → 30% }} ====== Slightly nerfed Esmeralda's Shield. Skill 1 - Base Shield: 400-850 → 300-750 Reduced the speed at which nearby enemies' Shield is converted into own Shield. }} ====== Paquito's Burst damage is a little too much in the current version, so we've decided to tone down his damage-dealing capabilities. Skill 2 (Enhanced) - Damage: 240-720 + 240% Total Physical Attack → 240-640 + 215% Total Physical Attack Ultimate - Knockout Strike Haymaker Damage: 350-600 + 100% Total Physical Attack → 300-450 + 90% Total Physical Attack Ultimate (Enhanced) - Knockout Strike - Champ Stance Uppercut Base Damage: 400-750 → 400-600 }} ====== It's possible for Selena to harass her foes by constantly switching between forms. It's also often nigh-on impossible to escape death when hit by her Skill 2 in the early game. With this in mind, we've worked to reduce the frequency at which Selena's able to harass foes during this period. Ultimate - Cooldown: 4.5/4/3.5/3s → 5.5/4.8/4/3s }} ====== Even after numerous nerfs, Julian still possessed an immense ability to snowball out of control. We have the following changes to remedy his overtuned burst potential. Skill 2 Damage: 300-420+48% Magic Power → 400-540+80% Magic Power Enhanced Sword Damage: 90-130+20% Magic Power → 60-80+12% Magic Power Lifesteal Ratio: 50% → 100% Skill 3 Chain Damage: 200-280+50% Magic Power → 300-440+100% Magic Power Enhanced Chain Continuous Damage: 64-96+20% Magic Power → 40-60+10% Magic Power }} ==II. Battlefield Adjustments== ===Equipment=== ======== ========