METAFYRA
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Metafyra — community MLBB & eFootball data. Not affiliated with Moonton or Konami.

Data aggregated from public sources. Images link to their original CDNs.

All patches

Patch 1.7.32

''From The Designers, '' We're making adjustments to some heroes based on Ranked and MPLI match data to further balance and increase pick rates for lesser-played heroes. ==I. Hero Adjustments== ====== We hope that the following changes will allow him more room to manoeuvre during his Ultimate, giving him an easier time in high-ranked play. We're balancing it out by reducing his Ultimate duration and mobility. Skill 1 - Cooldown: 8-6s → 10.5-8.5s Ultimate - Fission Wave Duration: 8s → 6s New Effect: Other skill cooldowns reduced to 50% during Ultimate. }} ====== We want Hilda to have a bigger role in teamfights instead of only being focused on a single target. Passive - New Passive: Each basic attack or skill cast applies the target with a stack of Wilderness Mark that reduces the target's Physical and Magic Defense by 4%, stacking up to 6 times. Ultimate - Power of Wildness Removed Effect: Ignores 40% of Physical Defense of targets with max stacks. }} ====== As a Tank that counters heroes with high Attack Speed, Belerick is not offensive enough in teamfights. We're giving him new abilities to strengthen him in teamfights. Skill 2 - New Effect: Reduce Cooldown by 1s every time Deadly Thorns triggers. Cooldown: 12-9s → 14-11s }} ====== Improved Yve's control and early-game laning abilities. Skill 2 - Slow Effect: 35%-60% → 50%-75% Ultimate - Real World Manipulation Optimised the accuracy of the tapping, sliding and edge immobilising ranges. Slow Effect: 60% → 75% }} ====== Alice's early-to-mid game performance was still below expectations, so we're improving her growth again. Ultimate - Base Damage: 60-120 → 90 Extra Damage: 0.5%-1.5% → 0.5%-2.5% Mana Cost: 50-140 → 50-160 }} ====== Kaja overpowers his enemies in the early and mid game with frequent uses of his skill 1 and powerful passive, so we're reverting some of the paralysing effects and slightly nerfing his laning abilities in the early and mid game. Passive - Damage reduction from every stack of paralyze: 8% → 5% Skill 1 - Ring of Order Cooldown: 6.5-4.5s → 9-7s }} ====== Martis is too overpowered, so we're slightly reducing the bonus from his passive. Passive - Bonus Physical Attack at Full Stacks: 10 x Hero Level → 6 x Hero Level }} ====== In most situations, Lapu-Lapu lacked mobility. The slow from his Skill 1 was not enough, so we removed this effect. We greatly enhanced his Bravery Blessing generation during his Ultimate for better mobility. Passive - Skill 1 no longer triggers Passive. Ultimate - Bravest Fighter Ultimate and skills used during transformation generate 3 times more Bravery Blessing. }} ====== Unlike other Fighters, Khaleed doesn't have a clear role where he excels. We're now giving him stronger support and kiting abilities. Passive - Speed Boost: 25% → 35% Sand accumulation from movement is reduced to 70% }} ====== As a Fighter that deals massive damage, Bane can't support teammates when he's surrounded, so we're enhancing his control abilities. Ultimate - Control Duration: 0.4s → 0.8s }} ====== Slightly reduced Paquito's mobility. Passive - Movement Speed Boost Duration: 2.5s → 1.8s }} ====== Benedetta is overpowered in high-ranked and professional play, so we're slightly nerfing her mobility. Skill 1 - Cooldown: 9-7s → 10-8s Skill 2 - An Eye for An Eye Cooldown: 15-10s → 15-12s }} ====== We're slightly nerfing Akai's exceptional control and durability. Skill 1 - Cooldown: 11-9s → 13-10s Attribute Base HP: 2769 → 2669 }} ====== We want Diggie to be more cautious as to when to use his Ultimate. Ultimate - Cooldown: 60s → 76-64s }} ====== We hope Hylos can use his Ultimate more often. Ultimate - Cooldown: 50-42s → 40-32s }} ====== Pharsa is an all-rounder with high burst damage, extremely long range and great mobility. We're nerfing her mobility to make her more of a low mobility cannon. Extra Skill - Cooldown: 18s → 23s }} ====== Slightly reduced Lylia's early game damage. Skill 2 - Base Damage: 100-160 → 90-150 Explosive Damage: 250-400 → 220-370 }} ====== Slightly reduced Lesley's mid to late game damage. Skill 1 - Cooldown: 5-2s → 5-3s Extra Physical Attack: 85-135 → 85-110 }} ==II. Battlefield Adjustments== ===Vision Mechanic=== :We're making it easier for some squishy Support heroes to spot their enemies by giving them vision mechanics of similar heroes: ::1. Angela's Skill 1 and Floryn's Skill 2 will expose their target's position for a brief period upon hit. ::2. Estes's Skill 2 continuously grants vision to the target area. ::3. Adjusted the vision-granting duration of Mathilda's Skill 1 and Kaja's Skill 1 to fall in line with other Support heroes.