''From The Designers, '' We're making adjustments to some heroes based on Ranked and MPLI match data to further balance and increase pick rates for lesser-played heroes. ==I. Hero Adjustments== ====== We hope that the following changes will allow him more room to manoeuvre during his Ultimate, giving him an easier time in high-ranked play. We're balancing it out by reducing his Ultimate duration and mobility. Skill 1 - Cooldown: 8-6s → 10.5-8.5s Ultimate - Fission Wave Duration: 8s → 6s New Effect: Other skill cooldowns reduced to 50% during Ultimate. }} ====== We want Hilda to have a bigger role in teamfights instead of only being focused on a single target. Passive - New Passive: Each basic attack or skill cast applies the target with a stack of Wilderness Mark that reduces the target's Physical and Magic Defense by 4%, stacking up to 6 times. Ultimate - Power of Wildness Removed Effect: Ignores 40% of Physical Defense of targets with max stacks. }} ====== As a Tank that counters heroes with high Attack Speed, Belerick is not offensive enough in teamfights. We're giving him new abilities to strengthen him in teamfights. Skill 2 - New Effect: Reduce Cooldown by 1s every time Deadly Thorns triggers. Cooldown: 12-9s → 14-11s }} ====== Improved Yve's control and early-game laning abilities. Skill 2 - Slow Effect: 35%-60% → 50%-75% Ultimate - Real World Manipulation Optimised the accuracy of the tapping, sliding and edge immobilising ranges. Slow Effect: 60% → 75% }} ====== Alice's early-to-mid game performance was still below expectations, so we're improving her growth again. Ultimate - Base Damage: 60-120 → 90 Extra Damage: 0.5%-1.5% → 0.5%-2.5% Mana Cost: 50-140 → 50-160 }} ====== Kaja overpowers his enemies in the early and mid game with frequent uses of his skill 1 and powerful passive, so we're reverting some of the paralysing effects and slightly nerfing his laning abilities in the early and mid game. Passive - Damage reduction from every stack of paralyze: 8% → 5% Skill 1 - Ring of Order Cooldown: 6.5-4.5s → 9-7s }} ====== Martis is too overpowered, so we're slightly reducing the bonus from his passive. Passive - Bonus Physical Attack at Full Stacks: 10 x Hero Level → 6 x Hero Level }} ====== In most situations, Lapu-Lapu lacked mobility. The slow from his Skill 1 was not enough, so we removed this effect. We greatly enhanced his Bravery Blessing generation during his Ultimate for better mobility. Passive - Skill 1 no longer triggers Passive. Ultimate - Bravest Fighter Ultimate and skills used during transformation generate 3 times more Bravery Blessing. }} ====== Unlike other Fighters, Khaleed doesn't have a clear role where he excels. We're now giving him stronger support and kiting abilities. Passive - Speed Boost: 25% → 35% Sand accumulation from movement is reduced to 70% }} ====== As a Fighter that deals massive damage, Bane can't support teammates when he's surrounded, so we're enhancing his control abilities. Ultimate - Control Duration: 0.4s → 0.8s }} ====== Slightly reduced Paquito's mobility. Passive - Movement Speed Boost Duration: 2.5s → 1.8s }} ====== Benedetta is overpowered in high-ranked and professional play, so we're slightly nerfing her mobility. Skill 1 - Cooldown: 9-7s → 10-8s Skill 2 - An Eye for An Eye Cooldown: 15-10s → 15-12s }} ====== We're slightly nerfing Akai's exceptional control and durability. Skill 1 - Cooldown: 11-9s → 13-10s Attribute Base HP: 2769 → 2669 }} ====== We want Diggie to be more cautious as to when to use his Ultimate. Ultimate - Cooldown: 60s → 76-64s }} ====== We hope Hylos can use his Ultimate more often. Ultimate - Cooldown: 50-42s → 40-32s }} ====== Pharsa is an all-rounder with high burst damage, extremely long range and great mobility. We're nerfing her mobility to make her more of a low mobility cannon. Extra Skill - Cooldown: 18s → 23s }} ====== Slightly reduced Lylia's early game damage. Skill 2 - Base Damage: 100-160 → 90-150 Explosive Damage: 250-400 → 220-370 }} ====== Slightly reduced Lesley's mid to late game damage. Skill 1 - Cooldown: 5-2s → 5-3s Extra Physical Attack: 85-135 → 85-110 }} ==II. Battlefield Adjustments== ===Vision Mechanic=== :We're making it easier for some squishy Support heroes to spot their enemies by giving them vision mechanics of similar heroes: ::1. Angela's Skill 1 and Floryn's Skill 2 will expose their target's position for a brief period upon hit. ::2. Estes's Skill 2 continuously grants vision to the target area. ::3. Adjusted the vision-granting duration of Mathilda's Skill 1 and Kaja's Skill 1 to fall in line with other Support heroes.