''From The Designers, '' After evaluating the performance of heroes in MPL and Ranked matches since the last update, we decided to adjust certain heroes, hoping to bring a more balanced, competitive experience to our players. ==II. Hero Adjustments== ====== We're adjusting Balmond's Ultimate to be more suited as a finisher that all heroes should be wary of. Skill 1 - Slow Effect: 30% → 60% Ultimate - SkillName Damage: 400 + 60% of Total Physical Attack + 20%-30% of enemy's Lost HP → 150 + 70% of Total Physical Attack + 30%-45% of enemy's Lost HP. Removed the slow effect. }} ====== Joy is still putting too much pressure on her opponents in the early to mid game with little effort. Passive - Damage: 200 + 80% Magic Power → 100 + 100% Magic Power Ultimate - SkillName Base Damage: 180-270 → 150-270 }} ====== Further reduced the damage potential of a Defense build Arlott. Skill 2 - Base Damage: 135-335 → 110-310 }} ====== The recent Basic Attack updates have greatly enhanced Wanwan's ability to dash continuously, giving her too much mobility and survivability in the late game so we're nerfing this aspect for balance. Passive - Slightly lower the Movement Speed bonus gained from her Attack Speed. }} ====== We have noticed that it was extremely difficult to deal max damage with Novaria's Skill 2, so we decide to optimize this while not changing her overall damage. We also increased her Ultimate's cooldown to lower her pickrate and banrate in high rank games. Skill 2 - Slightly reduced the distance required for the sphere to gain a stack of damage buff. (You will gain 1 more stack on average compared with before.) Base Damage and Magic Damage Bonus: 260-385 + 50% Magic Power → 230-340 + 45% Magic Power Ultimate - SkillName CD: 45-35s → 56-48s Mana Cost: 150-0 → 100-0 }} ====== Angela has been a bit weak lately, so we hope to strengthen her single-target protection ability. Ultimate - Base Shield: 1200-1800 → 1200-2400 }} ====== Reduced how fast Bane could kill the Turtle in the early to mid game. Passive - Percent damage dealt based on enemy's Max HP: 5 (+0.2 x Hero Level) % → 3.5 + (0.3 x Hero Level) % Damage Cap against Creeps: 500 → 200 + 20 x Hero Level. }} ====== The damage growth for Gloo's Skill 1 was too high, so we decide to reduce the damage of the first hit while maintaining the current damage of Goo explosion. We hope to reduce Gloo's damage in the mid game with these changes. Skill 1 - Base Damage: 100-200 → 80 at All levels }} ==IV. Battlefield Adjustments== ===Equipment=== ======== ======== ==VII. Bug Fixes== 1. Fixed an issue where Amon's Ultimate was dealing incorrect damage in rare cases. 2. Fixed an issue where Alpha's Ultimate had an increased stun duration in rare cases. 3. Fixed an issue where Joy's Ultimate showed an inconsistent cooldown time between Active mode and Inactive mode. 4. Fixed an issue where Freya's Skill 2 could not be cast in rare cases. 5. Fixed an issue with Silvanna's Skill 2's description being incorrectly displayed. 6. Fixed an issue where the tasks in Hero Mastery Code could not be completed for certain heroes.