METAFYRA
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Metafyra — community MLBB & eFootball data. Not affiliated with Moonton or Konami.

Data aggregated from public sources. Images link to their original CDNs.

All patches

Patch 1.8.20

''From The Designers, '' We're making adjustments to some heroes based on Ranked and MPL match data since the last patch in our continued efforts to provide a balanced match experience. ==I. Hero Adjustments== ====== We're happy to see Mathilda back in action, but she was buffed a bit too much, so we're nerfing some aspects of her Ultimate to make her easier to counter. Skill 2 - Duration of Ally's Movement Speed Boost: 2.5s → 2s Ultimate - Circling Eagle Wisp Damage: 60-70 → 40 at all levels Cooldown: 30s → 40s Base Shield: 600-900 → 400-600 }} ====== Slightly reduced the range and speed of the second dash. Now that Rafaela has Slow Immunity, her Movement Speed bonus seems too hard to counter. Skill 2 - Movement Speed and Slow Immunity Duration: 1.5s → 1s }} ====== Compared to other "backline Supports", Angela can benefit more from equipment with Magic Bonuses because she can attach to teammates to avoid taking damage. So we're nerfing the Magic Bonuses for her skills. Skill 1 - Magic Bonus: 90% → 75% Ultimate - Heartguard Shield: 1200-2000 + 200%-400% Magic Power → 1000-1600 + 200%-300% Magic Power }} ====== Decreased Ixia's mid-late game damage potential. Attributes Physical Attack Growth: 10 → 7.5 ====== We reduced Wanwan's dash speed in the last few patches to make it easier for her opponents. However, since we increased the cooldown of her control removal ability, the dash speed nerf seemed unnecessary. So we're reverting Wanwan's dash speed change to improve her gameplay. Passive - Increased how much Wanwan's dash speed increases with her Attack Speed to bring it in line with the pre-nerf version. }} ====== Arlott's opponents now have enough time to react to his Ultimate after we increased the skill's animation time, so we are reverting the rest of the previous nerf. Ultimate - Cooldown: 30-24s → 24-18s }} ====== After the last adjustment, we found that Aldous' stack building speed has been significantly improved. But also noticed that players wanted him to be more powerful in the late game, so we buffed him based on feedback. Combined with the Twilight Armor adjustment, we think Aldous should be well balanced now, but we'll continue to monitor his performance. Skill 1 - Soul Steal Upper Limit: 500 → 650 Ultimate - Contract Chase Fate Damage: 400-600 + 10% of target's Max HP → 250-400 + 8% of target's Max HP }} ====== Fredrinn seems overly powerful and too versatile in the high-ranked play and tournaments, so we toned down his survivability. Passive - Conversion Ratio from Crystal Energy into HP: 25% → 20% (For damage dealt to Minions: 15% → 10%) Ultimate - Appraiser's Wrath Hybrid Defense: 30-60 → 15-35 }} ====== We want to make Terizla less dominant while keeping him as a powerful EXP Laner during the laning phase. Skill 2 - Total Physical Attack Bonus for the first two hits: 180% → 160%-185% Total Physical Attack Bonus for the third hit: 300% → 220%-320% }} ====== We nerfed Edith's survivability when not in Phylax. Ultimate - Lifesteal Increase:10-30% → 5%-20% }} ====== Reduced the skill cooldown to slightly increase her damage. Skill 1 - Cooldown: 7s → 6-5s Skill 2 - Blue Nova Cooldown: 11-8.5s → 12-10s }} ==II. Battlefield Adjustments== ===Equipment=== ======== ======== ======== ===Gold Income=== Gold Lane Siege Minion: Gold Bonus 45% → 35%