''From The Designers, '' We've enhanced some relatively weak heroes in the new patch to make them more powerful. We've also reduced the Mana cost of some fast-attacking Marksmen to make them less bothered by it. Aurora and Nana also have adjustments that make their opponents better at fighting against them. Some of the adjustments in Advanced Server require more testing, and we will be rolling them out gradually in future releases. ==I. Hero Adjustments== ====== Compared to other junglers, Hayabusa seems weak in early game combat and jungling. Therefore, we further enhanced Hayabusa's game performance without Ultimate. Skill 1 - Base Damage: 150-250 → 190-260 }} ====== We want Fredrinn to clear lanes a little faster in the early game. Skill 1 - Cooldown: 8.5-7.5s → 7.5-6.5s Skill 2 - Brave Assault Cooldown: 8.5-7.5s → 7.5-6.5s }} ====== We've fixed the issue where Edith's Passive "Damage to Minions increased to 300%" didn't work. In the last patch, we greatly increased her Passive's damage, so the damage bonus to Minions has been changed accordingly. Passive - Deals 150% extra damage to Minions. }} ====== Nana's passive currently has a nearly 100% escape rate when activated, making it impossible for many Assassins and Fighters to catch up to her. We've decided to reduce Nana's Movement Speed bonus when her Passive is active, allowing her to be caught by Assassins and Fighters in some situations. Passive - Movement Speed Boost: 70% → 30% Skill 2 - Molina Smooch Fixed an issue where the actual control duration of Nana's Skill 2 was longer than the description. }} ====== Aurora's Skill 2 is very easy to hit and has a great range, making it difficult for enemies to counter. We want to keep the offense of her Skill 2, but it shouldn't be too hard for enemies already in close proximity to counter her Skill 2. Skill 2 - Removed the Freeze effect in the close range. }} ====== Skill 1 - Mana Cost: 60-85 → 30-55 }} ====== Skill 1 - Mana Cost: 45-70 → 25-50 }} ====== Skill 1 - Mana Cost: 60-110 → 50-75 }} ==II. Bug Fixes== 1. Fixed an issue where the control duration of Nana's Skill 2 was longer than expected.