METAFYRA
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Metafyra — community MLBB & eFootball data. Not affiliated with Moonton or Konami.

Data aggregated from public sources. Images link to their original CDNs.

All patches

Patch 1.8.78

''From The Designers, '' We believe that damage-oriented heroes should play the main role of dealing damage on the battlefield, while Tank heroes need more defense. Therefore, we have reduced the value of defensive equipment to balance the value difference with offensive equipment, and increased the growth of defense attributes for Tank heroes, hoping that their adjustments will have a relatively minimal impact. We also noticed that some heroes were overly reliant on purple Buffs. In this patch, we have reduced the Buff rewards for Mana or Energy usage, as well as the Mana or Energy cost for some heroes. Finally, we have adjusted some heroes who were too popular in high-Rank or top-level matches and buffed some unpopular heroes ==I. Revamped Hero== ====== Hero Feature: A hunter that strikes from the shadows. We have kept Helcurt's stinger stacks and sight range reduction as they are his core skills and made optimizations for the revamp. We also plan to completely redesign his passive to allow him to prepare quickly before being spotted, so he can deal deadly damage the moment he enters the enemy's line of sight. Helcurt's model and VFXs will also be updated, and we'll be making adjustments to his model and special effects. Passive - Helcurt remains in Prowler state, gains Movement Speed, and continuously regenerates HP until spotted by the enemy team. He gains extra Movement and Attack Speed briefly upon being spotted. Any enemy hero killed by Helcurt will unleash a dark fog that Conceals Helcurt. Skill 1 - Hidden Terror When Helcurt is in Prowler state, the skill terrifies enemy heroes hit and quickly reduces its own cooldown. Removed the enhanced effects during his Ultimate. Skill 2 - Deadly Stinger Gains Deadly Stinger over time while in Prowler state. No longer slows enemies hit Ultimate - Dark Night Falls Slightly reduced the sight range reduction on the enemy and the effect duration. Removed the Attack Speed Boost effect }} ==II. Hero Adjustments== ====== Chip's mechanics are unique, and the difficulty of mastering him exceeded our expectations. Some of his skills also lacked a satisfying experience. As a result, we have optimized the following aspects to help Chip players have a better experience when playing solo. Increased base Defense to match the adjustments to defensive equipment Attributes Physical Defense Growth: 4.2 → 7.2 Magic Defense Growth: 2.5 → 4 Passive - HP Regen: 300 +15% of Lost HP → 300+45% of Lost HP Skill 1 - Crash Course Hovercraft Ramming Damage: 150-300 +5% of target's Max HP → 180-330 +6% of target's Max HP Reduced the foreswing of enhanced basic attacks by 50% Skill 2 - Overtime Cooldown: 15-10s → 13-10s Ultimate - Shortcut Cooldown: 60-50s → 70-50s Special Skill - Why Walk? Cooldown: 40s → 20s (unaffected by CD Reduction) Others (Removed Chip's Camera Overlay Feature) When teammates approach the Connecting Portal placed by Chip, a camera overlay will appear on the screen. This feature has some issues and may cause lag for the player in certain situations. Therefore, we have decided to temporarily remove this feature from his skill set (including Ultimate and Special Skill). We will optimize this feature and bring it back in a future update. }} ====== We're happy to see Masha getting more usage after the previous adjustments. We've also found that she's too weak in the early and mid game. Masha is forced to play defensively against most other heroes on the EXP lane until level 4, and then relies on hero kills to grow enough to take down the enemy's squishy heroes in the late game. To remedy this, we want to try to increase her laning potential for a more streamlined early and mid game, while slightly nerfing her late game burst potential. Skill 1 - Passive Base Damage: Physical Damage equal to 1-2% → 2% of Max HP Active Base Damage: Physical Damage equal to 3-6% → 2-4% of Max HP Active Damage Bonus: 3% Extra Physical Attack → 2% Extra Physical Attack Skill 3 - Thunderclap Base Damage: 200-500 → 400-600 Damage Bonus: 200% of Total Physical Attack → 220% Extra Physical Attack }} ====== Significantly improved the smoothness of his skill combos, while slighty reducing his damage for balance. Skill 1 - Reduced the foreswing time of Skill 1 by 40%. Base Damage: 236-376 +84% of Total Magic Power → 224-344 +80% of Total Magic Power Explosion Damage: 590-940 +210% of Total Magic Power → 560-860 +200% of Total Magic Power Skill 2 - Chrono Dash Harith's shield is now generated before the dash, but no longer receives an increased shield value based on the number of nearby enemy heroes }} ====== Ling is weak in the early and mid game and can't get instant kills in the late game, so we adjusted the damage ratio of his skills and his Basic Attack, which hopefully will help him deal more damage in the early game but reduce his sustained damage in the late game. Now, Ling needs offensive and Crit equipment more, and given his Attack Speed is less rewarding, so we have reset his recommended builds. Also reduced the Energy Cost of some skills to match the purple Buff adjustment Attributes Attack Speed:80% → 40% Passive - Crit Chance Gained: 1.5 Times → 1.6 Times Skill 1 - Finch Poise Crit Chance Provided: 2.5%-10% → 2.5%-12.5% Skill 2 - Defiant Sword Damage: 250-350 +33% Total Physical Attack → 300-400 +50% Total Physical Attack Energy Cost: 40 → 35 Using this skill on the wall doesn't cost Energy. Skill 2's normal version and the version used from walls now share a cooldown. Removed Effect: Recovers HP upon hitting enemies. Removed Effect: Crit Damage slows enemies more when he casts the skill on the wall. }} ====== We want to speed up Julian's jungling and combat before Lv.3, while allowing him to be more flexible with his Basic Attacks between skills and reducing the damage of his enhanced Basic Attacks in the late game Passive - Casting the enhanced skill makes his Basic Attacks deal more damage for 5s → Casting any skills enhances his Basic Attacks for 2s, the effect duration can stack. Enhanced Basic Attack's Magic Power Bonus: 120% → 100% }} ====== We removed the Ultimate's Energy cost to match the purple Buff adjustments. We also improved Hayabusa's skill combo experience and his Jungling speed in the early game; now his Energy no longer limits the casting of his Ultimate, and he can also cast Retribution during his Ultimate to deal enough damage or attack the Lord or Turtle. Skill 1 - Base Damage: 190-260 → 200-260 Ultimate - Ougi Shadow Kill Energy Cost: 15 → 0 Retribution can now be used while casting Ultimate }} ====== Currently, the distance that Skill 2 moves is a bit too far, which makes it difficult and awkward to follow up with an enhanced Basic Attack. So we want to improve that and make it more fluent. We're going to reduce the distance travelled with Skill 2 while balancing this nerf with other changes Skill 2 - Dash Distance: 4 Units → 3 Units Enhanced Basic Attack Distance: 1.8 → 2.5 Cooldown: 12s → '''7s Improved the visuals of enhanced Basic Attacks Ultimate - Triple Sweep Range: 4.9 → 5.5 }} ====== Lolita's passive shield took too long to stack and was not very useful in fast-paced battles. We improved the passive effects to match her other skills. Increased base Defense to match the adjustments to defensive equipment. Attributes Physical Defense Growth: 3.7 → 6.7 Magic Defense Growth: 2.5 → 4 Passive - New Effect: Now Lolita grants herself and nearby allies 1 extra stack of shield after casting skills. Shield of Each Stack: 50 +10* Hero Level → 80 +16* Hero Level +60% of Total Magic Power Max Shield Stacks: 6 → 3 Passive Trigger Interval: 2.5s → 5s Skill 1 - Power Charge Mana Cost: 70-120 → 70-95 Skill 2 - Guardian's Reflection Cooldown: 17.5-15s → 15-12.5s Shield Base Value: 1500-3000 → 1000-2000 }} ====== Jawhead is currently active in Exp Lane, Jungle, and Roaming, and his passive only benefits himself. Considering that Jawhead's Basic Attack is a large part of his overall damage, we want to improve Jawhead's ability to help the team without affecting his overall damage. Passive - Effect of Each Stack of Mecha Suppression: Increases the amount of Basic Attack damage Jawhead deals to the target by 8% → Increases the amount of all damage dealt to the target by 1% (applies to allies) Skill 2 - Ejector Shield: 250-600 +180% of Total Physical Attack → 375-1000 +100% of Total Physical Attack }} ====== Gloo has been on the bench for quite some time. While he shines in the early and mid game, Gloo struggles to deal with back line enemies in the late game (generally, Gloo has to pull their carry back to his allies to have a chance). So we want to increase Gloo's ability to kill enemies solo and survive in the team fights. Increased base Defense to match the adjustments to defensive equipment. Attributes Physical Defense Growth: 4.2 → 7.2 Magic Defense Growth: 2.5 → 4 Skill 1 - Effect Change: Touching the Goo restores 3% of Max HP to Gloo → Touching the Goo restores 6% of Max HP to Gloo if it explodes and hits an enemy hero Mana Cost: 40-60 → 25-50 Ultimate - Split, Split Damage when Attached: 120 +50% of Total Magic Power → 30-90 +50% of Total Magic Power +3% of Total HP }} ====== Without Blink skills, Miya needs a greater range Attributes Basic Attack Range: 4.6 → 4.8 ====== Without Blink skills, Layla needs smoother skills to improve her kiting. Skill 1 - Reduced the backswing time by 50%. Mana Cost: 40-65 → 25-50 Skill 2 - Void Projectile Mana Cost: 65-90 → 35-60 }} ====== Reduced the Mana Cost of some skills and simplified the cooldown mechanism of Natan's Ultimate. Skill 1 - Mana Cost: 65-95 → 50-75 Skill 2 - Interference! Mana Cost: 80-120 → 60-85 Ultimate - Entropy? Ending the Ultimate early no longer refunds part of the cooldown, instead ending the Ultimate puts it on cooldown. Cooldown: 34-26s → 24-16s }} ====== Karrie has been on a hot streak. We want to nerf her mobility to make her less competitive. Skill 2 - Cooldown: 4.5-2.5s → 4.5-3.5s Ultimate - Speedy Lightwheel Fixed an issue where the second lightwheel of each Basic Attack was not affected by Attack Speed. Ratio of Basic Attack Damage and Basic Attack Special Effect from each Lightwheel: 50%-70% → 50%-66% }} ====== Minotaur needs to cool down a bit after his recent overpowering performance. Increased base Defense to match the adjustments to defensive equipment Attributes Physical Defense Growth: 4 → 5.5 Skill 2 - Basic Regen: 260-360 +100% of Total Magic Power → 220 -320+60% of Total Magic Power HP Regen of Enraged state: Recovers HP equal to 200% of Basic Attack Damage taken → Recovers HP equal to 100% of Basic Attack(by enemy heroes) Damage taken Ultimate - Minoan Fury First 2 Smashes' Slow Effect: 70% → 40% }} ====== When Mathilda casts her Ultimate and flies around enemy heroes, she can retreat or attack at any time, making it difficult for enemies to counter. We want to keep her offensive ability while making her harder to use. Skill 2 - Base Shield: 500-1000 → 350-800 Ultimate - Circling Eagle Cooldown: 40s → 65s New Effect: Hitting an enemy hero during her Ultimate's 2nd-stage sprint reduces the skill's cooldown by 40%. }} ====== Joy can cast her Ultimate after getting enough Beat Energy, and the control immunity makes it difficult for enemy heroes to counter it. We want to remove the control immunity, making Joy players to be more cautious when entering a fight. Her Ultimate damage will also be increased for balance Ultimate - Gains Control Immunity → Slow Immunity New Effect: The damage doesn't decrease now. Damage Per Hit: 135-235 +50% of Total Magic Power → 120-200 +40% of Total Magic Damage }} ====== Passive - Conversion Ratio Between Magic Penetration and Spell Vamp: 100% → 50% Skill 1(Order) - Starlight Pulse Mana Cost: 60-85 → 30-55 Skill 1(Chaos) - Chaos Assault Mana Cost: 50-90 → 30-55 Base Damage: 200-350 → 250-350 Ultimate - Power of Chaos Darkening New Effect: Gains 30% Movement Speed while the skill is active. }} ====== We want to speed up Yve's lane clearing in the early and mid game and make Skill 1 easier to use to give her an edge in the current patch. Skill 1 - Removed the extra effects for heroes hit in the central area. Damage: 200-400 +80% Magic Power → 350-600 +140% Magic Power Cooldown: 6s-2.5s → 5s-2.5s }} ====== We want to improve her lane clearing abilities to give her an advantage in the Mid Lane. Skill 2 - Base Damage: 425-650 → 525-700 }} ====== Improved the smoothness of casting follow-on skills Passive - Reduced the backswing of enhanced Basic Attacks by 50%. }} ====== Improved the smoothness of casting follow-on skills. Ultimate - Reduced the foreswing time of the Ultimate's first stage by 50%. }} ====== Increased the Mana Regen to match the purple Buff adjustment. Passive - Mana Regen Per Second: 1.5% → 3% Removed Effect: Doubles Mana Regen in battles against heroes. }} ====== Reduced the Mana Cost of some skills to match the purple Buff adjustment. Skill 1 - Mana Cost: 70-120 → 50-75 Skill 2 - Dance of Death Mana Cost: 60-100 → 60-85 }} ====== Reduced the Mana Cost of some skills to match the purple Buff adjustment. Skill 1 - Mana Cost: 50-40 → 40-60 Skill 2 - Thorned Rose Mana Cost: 120-80 → 60-85 }} ====== Reduced the Mana Cost of some skills to match the purple Buff adjustment. Skill 1(Human Form) - Mana Cost: 70-120 → 50-100 Skill 1(Wolf Form) - Lycan Pounce Mana Cost: 110-160 → 50-100 }} ====== Reduced the Energy Cost of some skills to match the purple Buff adjustment. Skill 2 - Energy Cost: 17-12 → 16-11 Ultimate - Cut Throat Energy Cost: 20 → 15 }} ====== Reduced the Mana Cost of some skills to match the purple Buff adjustment. Skill 1 - Mana Cost: 40 → 30 Skill 2 - Ale Mana Cost: 60-110 → 50-75 }} ====== Reduced the Mana Cost of some skills to match the purple Buff adjustment. Skill 1 - Mana Cost: 60-90 → 40-60 Skill 2 - Slayer Shards Mana Cost: 110-80 → 50-80 }} ====== Reduced the Mana Cost of some skills to match the purple Buff adjustment. Skill 1 - Mana Cost: 70-95 → 50-75 Skill 2 - Shadowblade Slaughter Mana Cost: 65-115 → 60-85 }} ====== Reduced the Mana Cost of some skills to match the purple Buff adjustment. Skill 1 - Mana Cost: 90-115 → 55-80 }} ====== Reduced the Mana Cost of some skills to match the purple Buff adjustment. Skill 2 - Mana Cost: 85-110 → 60-85 }} ====== Reduced the Mana Cost of some skills to match the purple Buff adjustment. Skill 1 - , Soul Eater Mana Cost: 60-110 → 50-75 Skill 2 - Abyssal Arrow, Garotte Mana Cost: 100-150 → 80-120 }} ====== Reduced the Mana Cost of some skills to match the purple Buff adjustment. Skill 1 - Mana Cost: 95-145 → 70-110 Skill 2 - Spiral Strangling Mana Cost: 50-70 → 35-60 }} ====== Reduced the Mana Cost of some skills to match the purple Buff adjustment. Increased base Defense to match the adjustments to defensive equipment. Attributes Physical Defense Growth: 3.7 → 6.7 Magic Defense Growth: 2.5 → 4 Skill 1 - Mana Cost: 70-120 → 50-100 Skill 2 - Body Slam Mana Cost: 70-95 → 50-75 }} ====== Reduced the Mana Cost of some skills to match the purple Buff adjustment. Increased base Defense to match the adjustments to defensive equipment. Attributes Physical Defense Growth: 4.3 → 7.3 Magic Defense Growth: 2.5 → 4 Skill 1 - Skill Cost: 60-110 → 40-80 Skill 2 - Stardust Dance Skill Cost: 75-100 → 35-70 Reduced the foreswing time of the Ultimate's first stage by 50%. }} ====== Reduced the Mana Cost of some skills to match the purple Buff adjustment. Increased base Defense to match the adjustments to defensive equipment. Attributes Physical Defense Growth: 3.8 → 6.8 Magic Defense Growth: 2.5 → 4 Skill 2 - Mana Cost: 30-150 → 30-80 }} ====== Increased base Defense to match the adjustments to defensive equipment. Attributes Physical Defense Growth: 3.2 → 6.2 Magic Defense Growth: 1.5 → 2.5 ====== Increased base Defense to match the adjustments to defensive equipment. Attributes Physical Defense Growth: 5.3 → 8.3 Magic Defense Growth: 2.5 → 4 ====== Increased base Defense to match the adjustments to defensive equipment. Attributes Physical Defense Growth: 5 → 8 Magic Defense Growth: 2.5 → 4 ====== Increased base Defense to match the adjustments to defensive equipment. Attributes Physical Defense Growth: 4.8 → 7.8 Magic Defense Growth: 2.5 → 4 ====== Increased base Defense to match the adjustments to defensive equipment. Role Fighter → Fighter/Tank Attributes Physical Defense Growth: 4.4 → 7.4 Magic Defense Growth: 2.5 → 4 ====== Carmilla's enemy can escape easily despite being linked by her Ultimate, so we increased its slow effect. Increased base Defense to match the adjustments to defensive equipment. Attributes Physical Defense Growth: 4.4 → 7.4 Magic Defense Growth: 2.5 → 4 Ultimate Slow Effect on Linked Enemies: 15% → 30% Others Adjusted the sizes of Carmilla's Crimson Flower skill and her Basic Attacks so that Crimson Flower will always hit when basic attacks can. }} ====== Increased base Defense to match the adjustments to defensive equipment. Attributes Physical Defense Growth: 4.2 → 7.2 Magic Defense Growth: 2.5 → 4 ====== Increased base Defense to match the adjustments to defensive equipment. Attributes Physical Defense Growth: 4.2 → 7.2 Magic Defense Growth: 2.5 → 4 ====== Increased base Defense to match the adjustments to defensive equipment. Attributes Physical Defense Growth: 4.2 → 7.2 Magic Defense Growth: 2.5 → 4 ====== Increased base Defense to match the adjustments to defensive equipment. Attributes Physical Defense Growth: 4.2 → 7.2 Magic Defense Growth: 2.5 → 4 ====== Increased base Defense to match the adjustments to defensive equipment. The defensive equipment nerf slightly affects Edith's Ultimate damage, so the percentage of Hybrid Defense converted to Magic Power has been increased. Attributes Physical Defense Growth: 3.8 → 6.8 Magic Defense Growth: 2.5 → 4 Ultimate - Percentage of Hybrid Defense Converted to Magic Power: 3.2 → 3.5 }} ====== Increased base Defense to match the adjustments to defensive equipment. Attributes Physical Defense Growth: 3.6 → 6.6 Magic Defense Growth: 2.5 → 4 ====== Increased base Defense to match the adjustments to defensive equipment. Attributes Physical Defense Growth: 3.4 → 6.4 Magic Defense Growth: 2.5 → 4 ====== Increased base Defense to match the adjustments to defensive equipment. Attributes Physical Defense Growth: 4.5 → 6 ====== Increased base Defense to match the adjustments to defensive equipment. Attributes Physical Defense Growth: 4.5 → 6 ====== Increased base Defense to match the adjustments to defensive equipment. Attributes Physical Defense Growth: 4.3 → 5.8 ==III. Equipment Adjustments== ======== ======== ======== ======== ======== ======== ======== ======== ======== ======== ======== ''From The Designers'' We believe that damage-oriented heroes should play the main role of dealing damage on the battlefield, while Tank heroes need more defense. Therefore, we have reduced the value of defensive equipment and increased the growth of defense attributes for Tank heroes, hoping that their adjustments will have a relatively minimal impact (details on Hero Adjustments). ======== ======== ======== ======== ======== ======== ======== ======== ======== ======== ======== ======== ======== ======== ======== ======== ======== ======== ======== ======== ======== ======== ==IV. Talent Adjustments== ========== ========== ========== ==V. Battlefield Adjustments== ===Creeps=== 1. Thunder Fenrir Some heroes need to rely less on purple Buffs, so we reduced the Buff effects and the Mana or Energy Cost for some heroes. Creep Reward Mana Cost: 60% → 40% Energy Cost: 25% → 20% 2. Scavenger Crabs Our goal: "Much easier, much more fun"! In the previous patch, to increase the strategic significance of Scavenger Crabs, we lowered the difficulty of killing them, increased their drop rewards, and changed the way to get the drop reward. After that, we received a lot of feedback suggesting that having to pick up the drops after killing them greatly affects the laning pace, so we made adjustments accordingly. Now, you will get the full reward immediately after killing a Scavenger Crab, but remember: getting that last hit is more important! ===Lane Assignments=== We adjusted some default lanes for heroes to match actual lane selection in Ranked matches, but we also noticed some specific lane selections made by top-level players. We'll keep an eye on the data and consider making more adjustments in the future. ===Controls: Close Pursuit=== Increased the pursuit distance of this feature. Melee heroes: 0.7 → 1.1 Ranged heroes: 0.5 → 0.8. ===Others Adjustments=== 1. Optimized the performance when heroes use invincibility skills. 2. Added exclusive equipment Resonating Heart for Carmilla, which cancels Broken Heart's ban on Moonlit Waltz once purchased. 3. Adjusted the categorization of special equipment for throw interactions (Allow Throw, Throw Forbidden, Broken Heart, and Resonating Heart). Now you can find them in Equipment - Movement. 4. Optimized the blocking mechanism. It's now much less likely to get stuck. 5. Improved some heroes' default Battle Setup. 6. Optimized the Basic Attack Precision Lock-on setting by adding a "Lock Target" option. When this option is enabled and you drag to aim your Basic Attack, subsequent skills and Basic Attacks will be prioritized on the locked target. 7. Added a warning visual effect for the third impact of Minotaur's Ultimate. 8. Optimized the untargetable timer for Wanwan's ultimate to match its actual effect. 9. Optimized the graphic resources of Gusion, Valir, and Miya for different graphics quality settings. 10. Optimized the trail visual effect of arrow spreading for Miya's Skill 2. 11. Added a cast effect for Eudora's Skill 1 and a trail visual effect for her Skill 2 projectiles. 12. Optimized the trail visual effect of Lesley's enhanced Basic Attack projectiles. 13. Optimized the edge visual effects of Belerick's Skill 1 and Ultimate to make them more noticeable. 14. Improved path finding and obstacle logic to provide a more intelligent experience. 15. Added continuous tap protection to Chou's Ultimate to minimize accidental taps to trigger the second stage of the Ultimate. ==VI. System Adjustments== ===Manage Resources=== To help users better understand and manage the game's resources based on their device, this patch introduces a new resource management feature. 1. Resource Transparency: All resource modules will be clearly displayed with detailed descriptions to help players gain a better understanding of the resource composition. 2. Optimized Resource Allocation: Based on the storage capacity of the player's device, resources are divided into Necessary, Advanced, and Extreme, with corresponding download choices. 3. Improved Interface Tool: Resource Management interface integrates commonly used management tools for players, simplifying the resource management process. ===Layla's Workshop=== 1. Added Achievements; 2. Added level and achievement icons to the comments section. ===Others Adjustments=== Improved the visuals of the Ethereal Butterfly Recall Effect. ==VII. Events== ===KOF '97 Bingo Draw Event=== a. From April 24 - May 31 (Server Time), the KOF '97 collab skins, Valir Kyo Kusanagi, Paquito Terry Bogard, and Masha Mai Shiranui will be available! Exclusive ID Tags are waiting to be claimed! b. From April 27-30 and May 11-14 (Server Time), the KOF '97 Premium Supply event will be available! ===MLBB x KOF '97 Draw Event=== a. From April 24 - May 31 (Server Time), MLBB x KOF collab permanent items are available for a limited time. b. During the event, MLBB x KOF '97 permanent items are guaranteed in the first 10 draws. ===The Exorcists Draw Event=== a. From May 18 to June 16 (Server Time), new limited The Exorcists series skins for Hayabusa and Granger, along with Kagura and Yu Zhong, will be available at the Exorcists draw event! The first draw each day will be 50% off, and the first 10 draws will guarantee a random permanent reward from the prize pool! b. From May 25-28 and June 01-04 (Server Time), The Exorcists Premium Supply event will be available! ===Limited-Time Return of MLBB x Jujutsu Kaisen Draw Event=== a. From June 08 - July 13 (Server Time), MLBB x Jujutsu Kaisen draw event will be available with collab skins! b. The first 10 draws are guaranteed a random permanent collab reward. 50% OFF for each daily Draw 1X and 10% OFF for each Draw 10X. c. From June 15-18 and June 29 - July 02 (Server Time), the MLBB x Jujutsu Kaisen Premium Supply event will be available! ===100 Diamonds Bonus=== On May 01 (Server Time), the recharge event will be updated, and your progress will be reset. Recharge to 100 diamonds to get an Epic Skin, Battle Emote, and other great rewards! ===StarLight=== The all-new StarLight Skin, Nolan Fashion Mogul, will be available from May 01-31 (Server Time). The all-new StarLight Skin, Helcurt Dream Prowler, will be available from June 01-30 (Server Time). ===Lucky Box=== Revamped Johnson Wreck King will be available from April 24 - May 07 (Server Time). Participate in Lucky Box for a chance to get the skin! ===Midnight Justice's Summon=== From May 15-28, Silvanna's Skin Midnight Justice will make its debut. Participate in the Midnight Justice's Summon and your first summon will be free! ===MLBB's First Rank Party=== MLBB's First Rank Party series of events will begin on May 11 (Server Time)! During the Rank Party events, each weekend will bring you different surprises: privileges to help you Rank up and protect stars, 100 Skins Free Trial, rich rewards, and more. Don't miss out! a. From May 04-10 (Server Time), participate in Rank Party warm-up events such as Star Quest for a chance to earn rewards such as the new Avatar Border and new Battle Emotes. b. From May 11-31 (Server Time), participate in the Rank Party Reward Hub and Rank Party Weekend Gifts events to receive a variety of free rewards, including a Skin Select Pack, a new Spawn Effect, and Hero Selection Chests! c. From May 18-24 (Server Time), enjoy the privilege of Star Boost on Victory x1 and Star Protection on Defeat x3 when playing matches (including solo Ranked matches)! d. From May 25-27 (Server Time), play matches to enjoy the 100 Skins Free Trial, which includes several high-quality skins for a limited time! ==VIII. New & Revamped Skins, Free Heroes== ===New Skins=== 1. Valir's KOF '97 Collaboration Skin Kyo Kusanagi will be available in the KOF '97 Bingo draw event on April 24 (Server Time). 2. Masha's KOF '97 Collaboration Skin Mai Shiranui will be available in the KOF '97 Bingo draw event on April 24 (Server Time). 3. Paquito's KOF '97 Collaboration Skin Terry Bogard will be available in the KOF '97 Bingo draw event on April 24 (Server Time). 4. Nolan's May 2024 StarLight Skin Fashion Mogul will be available on May 01, 2024 (Server Time). 5. Khaleed's Epic Skin Wave Strider will be available on May 07 (Server Time), with 30% off for the first week. 6. Hayabusa's Exorcist Skin Exorcist Hayabusa will be available in the The Exorcists draw event on May 18 (Server Time). 7. Granger's Exorcist Skin Exorcist Granger will be available in the The Exorcists draw event on May 18 (Server Time). 8. Helcurt's June 2024 StarLight Skin Dream Prowler will be available on June 01, 2024 (Server Time). 9. Ruby's Special Skin Soul Reaper will be available on June 08 (Server Time), with 30% off for the first week. ===Revamped Skins, Skins Encore, Skin Discounts=== 10. The revamped skins, Helcurt Exoracial Executor and Helcurt Evolved Predator will return on April 24 (Server Time), with 30% off for the first week. 11. Silvanna Midnight Justice will return in the Midnight Justice's Summon draw event on May 15 (Server Time). Participate and your first summon will be free! 12. Exorcist Skins Kagura Exorcist Kagura and Yu Zhong Exorcist Yu Zhong will return in the The Exorcists draw event on May 18 (Server Time). 13. Zilong Summer Waves and Guinevere Summer Breeze will return on June 08 (Server Time). 14. From June 08-14, Nana Sundress, Fanny Lifeguard, Hayabusa Sushi Master, Freya Beach Sweetheart, Kagura Summer Festival, Angela Summer Vibes, Claude Lifeguard, Faramis Summer Sparks, Akai Summer Party, and Clint Sun 'n Sand will be available for 40% off. 15. The Valentine's Day skins for the following heroes have been added to the new interface: Miya, Alucard, Clint, Layla, Lesley, and Gusion. 16. Stay tuned for Aurora Heartbreak Empress, Aquarius, and Battle Effects improvement. ===Fragments Shop Adjustments=== Fragment Shop Adjustments on April 25 (Server Time) a. Rare Skins Fragment Shop Added: 1. Roger Anubis 2. Argus Dark Draconic 3. Cyclops Deep Sea Rescuer 4. Fanny Royal Cavalry 5. Irithel Silver Cyclone Removed: 1. Franco Apocalypse 2. Clint Rock and Roll 3. Natalia Phantom Dancer 4. Claude Plunderous Pirate 5. Yi Sun-shin Major General b. Hero Fragment Shop Added: Valir, Paquito, Masha, Nolan, Alpha, Khaleed, Hayabusa, Granger, Helcurt, Ruby, Harith, Johnson Removed: Chang'e, Edith, Lesley, Kadita, Martis, Minsitthar, Lylia, Claude, Lapu-Lapu, Arlott, Novaria, Ixia ===Free Heroes=== Server Time 04/26/2024 05:00:00 to 05/03/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.) 8 Free Heroes: Terizla, Karrie, Lesley, Nolan, Bane, Diggie, Lylia, Lancelot 6 Extra StarLight Member Heroes: Leomord, Ruby, Hilda, Belerick, Carmilla, Aamon Server Time 05/03/2024 05:00:00 to 05/10/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.) 8 Free Heroes: Floryn, Sun, Khaleed, Alpha, Faramis, Clint, Aulus, Leomord 6 Extra StarLight Member Heroes: Aurora, Yu Zhong, Cici, Claude, Irithel, Masha Server Time 05/10/2024 05:00:00 to 05/17/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.) 8 Free Heroes: Gatotkaca, Silvanna, Lapu-Lapu, Uranus, Melissa, Guinevere, Natalia, Arlott 6 Extra StarLight Member Heroes: Brody, Popol and Kupa, Yi Sun-shin, Lunox, Chou, Benedetta Server Time 05/17/2024 05:00:00 to 05/24/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.) 8 Free Heroes: Granger, Hayabusa, Selena, Cecilion, Hanabi, Thamuz, Argus, Lolita 6 Extra StarLight Member Heroes: Fredrinn, Grock, Moskov, Karrie, Martis, Aldous Server Time 05/24/2024 05:00:00 to 05/31/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.) 8 Free Heroes: Kimmy, Kagura, Luo Yi, Diggie, Valentina, Bruno, Dyrroth, Franco 6 Extra StarLight Member Heroes: Edith, Angela, Ling, Harley, Paquito, Vale Server Time 05/31/2024 05:00:00 to 06/07/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.) 8 Free Heroes: Harith, Natalia, Gusion, Arlott, Benedetta, Beatrix, Yin, Novaria 6 Extra StarLight Member Heroes: Argus, Phoveus, Gloo, Cyclops, Minsithar, Kadita Server Time 06/07/2024 05:00:00 to 06/14/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.) 8 Free Heroes: Martis, Popol and Kupa, Ruby, Lesley, Roger, Akai, Vexana, Pharsa 6 Extra StarLight Member Heroes: Estes, Granger, Rafaela, Faramis, Atlas, Jawhead Server Time 06/14/2024 05:00:00 to 06/21/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.) 8 Free Heroes: Johnson, Wanwan, Kagura, Natan, Kaja, Mathilda, Hayabusa, Nolan 6 Extra StarLight Member Heroes: Uranus, Esmeralda, Pharsa, Silvanna, Cecilion, Thamuz