''From The Designers, '' In this patch, we've optimized some underused heroes to give them more opportunities to shine. This includes Hanzo, who has long been overlooked and is now getting a revamp. We've also slightly toned down some overly popular heroes. We hope these adjustments, along with optimizations to certain equipment, will create a more diverse and dynamic ranked environment. ==I.Revamped Hero== **⟳ Revamp** Hero Feature: A ninja who combines Ninjutsu with Demon Blood, able to transform into Hanekage to reap enemies from afar before returning to safety.Hanzo's Ninjutsu has been refined. Even without his Ultimate, Hanzo's base form now has some combat capabilities.Hanzo no longer needs to accumulate Demon Blood to cast his Ultimate. Now Hanzo gains fixed energy when casting the Ultimate, and Hanzo's body becomes invincible when the Ultimate is active.We've also optimized Hanzo's normal skills to provide a smoother killing experience. Passive - Damage dealt by Hanzo's Basic Attack or skills inflicts a stack of [Dark Ninjutsu] on the target, up to 5 stacks. Each stack of [Dark Ninjutsu] increases the damage of Skill 1. Skill 1 - Ninjutsu Demon Feast The skill can only be used on targets with max stacks of [Dark Ninjutsu]. If the target is a Common Creep, Hanzo will immediately devour it and digest it over a period of time to recover HP. Deals Physical Damage to heroes and True Damage to the Turtle and the Lord. Skill 1 (Hanekage) - Forbidden Ninjutsu Soul Snatch Hanekage dashes to an enemy hero, dealing damage after a brief delay. Each stack of [Dark Ninjutsu] on the target increases this damage. When the target has max stacks of [Dark Ninjutsu], an additional high amount of damage is dealt and Hanzo recovers HP. Skill 2 - Ninjutsu Soul Reap Hanzo dashes in the target direction, leaving a Dark Mist in his path, dealing Physical Damage to enemies in the area and slowing them. The Dark Mist provides Hanzo with a Movement Speed boost. Skill 2 (Hanekage) - Forbidden Ninjutsu Black Mist Hanekage dashes in the target direction, knocking enemies in his path airborne and leaving a Dark Mist that deals Physical Damage to enemies in the area and slows them. Ultimate - Kinjutsu Pinnacle Ninja Hanzo leaves his body behind (invincible during this period) and charges into battle as Hanekage with enhanced skills, consuming energy every second (can be reduced with Purple Buff). When nearby units die, Hanekage gains energy. When energy is depleted, Hanzo's body will gradually be pulled toward Hanekage's current position (Hanzo and Hanekage share the same HP). When casting this skill again or when Hanekage is killed, Hanekage will quickly return to Hanzo's body (becoming untargetable and recovering a small amount of HP during the process). If Hanekage is killed, Hanzo will suffer a 50% Movement Speed reduction and have his position revealed for 6s. }} ==II.Hero Adjustments== ### Selena **↑ Buff** We aim to strengthen Selena as both a Jungler and a Mid-Laner by increasing her passive mark damage against Creeps and Minions, while also improving the control experience of her Skills 1 and 2 in Elven and Abyssal forms.Since the stun duration of Selena's Skill 2 in the Elven Form leaves enemies with little counterplay, we've reduced the maximum stun duration. To compensate, we've improved the flying speed of the skill and increased the Movement Speed bonus upon reaching the required stun duration, ensuring Selena can still quickly close in on stunned targets to deal damage. Passive - ↑ Buff Other Effect: Mark Damage against Creeps: 200% >> Mark Damage against Creeps and Minions: 250% Skill 1 (Elven Form)- Abyssal Trap ↑ Buff Reduced the foreswing time by 25%. Skill 2 (Elven Form) - Abyssal Arrow ↑ Buff Reduced the foreswing time by 20%. Flying Speed: 8 >> 8.5 Movement Speed Bonus Upon Hit: 40% >> 50% Required Stun Duration for Movement Speed Bonus: 1s >> 0.9s Added Picture-in-Picture effect upon hit. Stun Duration: 0.5-3s >> 0.5-2.5s Skill 2 (Abyssal Form) - Garotte ↑ Buff Dashing Speed: 10 >> 12 Controls Optimization ↑ Buff Removed the foreswing and backswing of Skills 1 and 2 in Abyssal Form. }} ### Cici **↑ Buff** When Cici's passive Delight failed to sustain damage output, all stacks would be removed instantly.To improve in-game error tolerance, we've adjusted this so that stacks are now reduced gradually instead. Passive - ↑ Buff Stack Removal: All stacks removed instantly >> 1 stack reduced per second }} ### Karrie **↑ Buff** The cooldown of Karrie's Skill 1 has a longer backswing compared to that of other Marksmen. We're optimizing it so that using Skill 1 during sustained basic attacks won't take up too much time, and the player will be able to move sooner. Skill 1 - ↑ Buff Greatly reduced Skill 1 backswing (now consistent with Hanabi's Skill 2). }} ### Novaria **↑ Buff** Slightly increased her skill casting frequency while reducing Mana Cost. Skill 2 - ↑ Buff Cooldown: 8s >> 7s Mana Cost: 120-270 >> 100-200 }} ### Floryn **Floryn Could Only Cast Her Healing Skill When Enemies Were Present. We Want To Slightly Increase Her Healing Range.** Skill 1 - Cast Range: 6 >> 7 (same as Skill 2) }} ### Esmeralda **↑ Buff** Esmeralda has been dormant for too long. We aim to enhance her late-game survivability, allowing her to shine on the battlefield once again. Attributes Physical Defense Growth: 5.8 >> 6.3 Skill 1 - Frostmoon Shield ↑ Buff Base Shield: 400-700 >> 400-900 }} ### Uranus **↑ Buff** Slightly increased early-game survivability and enhanced the Movement Speed boost during his Ultimate, giving Uranus more room for strategic plays. Attributes Base Physical Defense: 14 >> 19 Ultimate - Consecration ↑ Buff 60% Movement Speed buff, decays to 10% after 2s >> 60% Movement Speed buff, decays to 20% after 2s }} ### Baxia **↑ Buff** We want to ensure that even in the early game, Baxia's Skill 2 only enters a longer cooldown when it misses. Attributes Physical Defense Growth: 5.8 >> 6.3 Skill 2 - Shield of Spirit ↑ Buff Cooldown: 10-5s >> 7-5s }} ### Barats **↑ Buff** We've slightly increased Barats' early-to-mid-game combat capability, hoping to bring him back into the spotlight. Attributes Base Physical Defense: 18 >> 23 Skill 1 - So-Called Teamwork ↑ Buff Total Physical Attack Bonus for Detonation Damage: 160% >> 180% }} ### Layla **↓ Nerf** With the new Malefic Gun, Layla has been performing exceptionally well. We want to preserve her long-range characteristic while slightly toning down her late-game damage output. Attributes Physical Attack Growth: 10 >> 8.5 }} ### Granger **↓ Nerf** Granger is too strong during the laning phase when reaching level 4, so we're nerfing him while increasing his gain on attack equipment.Slightly reduced his farming efficiency. Skill 1 - ↓ Nerf Extra damage per bullet against Creeps and Minions: 70 >> 35 Ultimate - Death Sonata ↓ Nerf Damage: 250-400 + 80% of Total Physical Attack >> 150-250 + 100% of Total Physical Attack }} ### Sun **↓ Nerf** Slightly nerfed Sun's combat capabilities in the mid-to-late game. Attributes Physical Attack Growth: 6.65 >> 5.5 HP Growth: 210 >> 180 }} ### Hanabi **~ Adjust** Hanabi relied heavily on equipment providing extra Attack Speed, and her late-game damage was underwhelming. Therefore, we aim to balance her performance across different game stages and with different equipment builds. Attributes Physical Attack Growth: 7 >> 10 Ultimate: Following Bloom Damage Decays to: 20% >> 30% Passive - Ninjutsu Equinox ~ Adjust Bounce Damage: First bounce deals 40% of the initial damage; subsequent bounces deal 85% of the previous bounce >> All bounces inherit 30% of the initial damage Skill 2 - Ninjutsu Soul Scroll ↓ Nerf Base Damage: 450-600 >> 350-600 }} ==III.Battlefield Adjustments== Equipment Adjustments Other Battlefield Adjustments 1. Adjusted the trigger condition for the special reminder when being thrown by an allied Jawhead. Now the quick purchase reminder for the [Throw Forbidden] special equipment will appear the first time you get thrown by an allied Jawhead in each match. 2. Art Quality Improvements: We have enhanced the art quality for Gord, Odette, Angela, Wanwan, Aldous, Claude, Harley, and Natalia. Bug Fixes 1. Fixed an issue where Beatrix's Basic Attack using Bennett would become slower when attacking nearby targets and faster when attacking distant targets.