==I.Hero Adjustments== ### Cecilion **↑ Buff** Optimized Cecilion's early-game skill casting experience, allowing him to cast skills more frequently. Skill 1 - ↑ Buff Cooldown: 18-8s → 12-8s }} ### Cici **↓ Nerf** Cici's Passive Delight granted her higher mobility than other Fighters. With the optimized decays, she could maintain high Movement Speed to support teammates. This posed too great a threat to backline heroes, so we've reduced her mobility and Skill 1 damage. Attributes - Movement Speed: 260 >> 250 Skill 1 - Yo-Yo Blitz ↓ Nerf Base Damage: 70-95 >> 60-85 }} ### Clint **↑ Buff** We aim to increase the hero's sustained damage output in the mid to late game. Ultimate - ↑ Buff Skill Recharge Time: 10s-6s >> 10s-5s Cooldown: 2-1s >> 1.5-0.5s}} ### Freya **↑ Buff** After the revamp, Freya shifts from burst to sustained fights. She's now better suited for the following Equipment: Corrosion Scythe, Endless Battle, Sea Halberd, Malefic Roar, and Oracle. This build improves Freya's durability and consistent damage in team fights. Skill 1 - ↑ Buff Fixed an issue where Skill 1's damage did not scale with skill level. Skill 2 - Valkyrie Slash ↑ Buff Optimized Skill 2's control handling. It no longer hits targets behind the caster, which could cause the charge to fail. }} ### Hilda **↑ Buff** Fixed an issue where Hilda's enhanced Basic Attack ignored enemy defenses. We've also increased its damage and balanced her lane clearing efficiency and combat power in the early and late game. Passive - ↑ Buff Fixed an issue where the enhanced Basic Attack could ignore enemy defenses. Enhanced Basic Attack Base Damage: 140 (+ 70% Total Physical Attack) (+ 9* Hero Level) >> 110 (+ 130% Total Physical Attack) (+ 12* Hero Level) Base Damage to Enemies Behind the Target: 70 (+ 50% Total Physical Attack) (+ 7* Hero Level) >> 40 (+ 100% Total Physical Attack) (+ 10* Hero Level) Ultimate - Power of Wildness ~ Adjust Improved the description by adding a [Target's HP Percentage] row to the Ultimate's stats table, showing the extra damage per Wilderness Mark stack at each level. }} ### Julian **↑ Buff** Partially reverted Julian's Jungle efficiency adjustments to help him gain momentum sooner. Passive - ↑ Buff Enhanced Basic Attack Damage Against Creeps: 75% >> 85% }} ### Kimmy **↓ Nerf** Slightly reduced Kimmy's dominance in the early to mid game. Passive - Basic Attack Damage: 21% of Total Physical Attack + 26% of Total Magic Power >> 18% of Total Physical Attack + 24% of Total Magic Power Enhanced Basic Attack Damage: 26% of Total Physical Attack + 31% of Total Magic Power >> 22.5% of Total Physical Attack + 30% of Total Magic Power Attack Effects: 21% >> 24% Enhanced Basic Attack Effects: 26% >> 30% Skill 2 - Chemical Refinement ↓ Nerf Cooldown: 10-8s >> 12-10s }} ### Lancelot **↓ Nerf** Lancelot's Skill 2 had both high burst damage and the ability to evade enemy skills. The short cooldown made it difficult for enemies to counter. Therefore, we've increased its cooldown to reduce his margin for error. Skill 2 - ↓ Nerf Cooldown: 10-7s >> 11-8.5s }} ### Nolan **↑ Buff** Enhanced the hero's mobility and sustained combat capability in the mid to late game. Skill 1 - ↑ Buff Cooldown: 2.5-1.5s >> 2.5-1s Skill 2 - Gauge ↑ Buff Cooldown: 2.5-1.5s >> 2.5-1s }} ### Suyou **↑ Buff** Enhanced the hero's mobility and sustained combat capability in the mid to late game. Skill 1 - ↑ Buff Cooldown: 8.5s >> 8s Slash Damage (Tap): 375-495 >> 375-555 Skill 2 - Soul Sever ↑ Buff Cooldown: 8.5s >> 8s Ultimate - Evil Queller ↑ Buff Cooldown: 8.5s >> 8s }} ==II Emblem Adjustments==