''From The Designers, '' In this patch, we've adjusted the durability attributes of Gold Lane Marksmen based on their early-game laning strength and late-game power. Those with strong early-game laning capabilities have lower base durability, while those with high late-game mobility or long range have lower durability growth. We've also adjusted their base Movement Speed attribute based on their mobility. We've also adjusted Mana Costs for most Gold Lane Marksmen so they are closer to the average Mana Costs of Marksmen ==I.Revamped Hero== ### Aulus **⟳ Revamp** Hero Feature: A sustained Fighter who weaves Basic Attacks between skills Passive - Aulus adds a stack of [Fighting Spirit] to his axe every second after dealing damage to any unit, increasing his attack speed. His Basic Attacks are enhanced when reaching full stacks. Skill 1 - Aulus, Charge! Aulus increases his Movement Speed. If Aulus does not receive high-level control effects within 2s, he gains Control Immunity for the remaining duration. Skill 2 - The Power of Axe Aulus slashes enemies in a fan-shaped area, dealing damage and slowing them. Upon hitting an enemy, he can cast this skill again to dash forward and deal damage to the target area. Ultimate - Cleaving Axe Aulus repeatedly swings his axe at nearby enemies. After 4 strikes, Aulus briefly charges before unleashing a wider, higher-damage slash. }} ==II.Hero Adjustments== ### Bane **~ Adjust** We have revamped the art concept for the skill Ale so its new visual effects better fit Bane's background story. The skill has also been renamed to Sea Ink. ### Beatrix **~ Adjust** We have adjusted the visual effects of Beatrix's Ultimate to better reflect her character's theme. Attribute - Movement Speed: 257 >> 245 Base HP: 2280 >> 2380 HP Growth: 170 >> 160 Base Physical Defense: 20 >> 18 Base Physical Attack: 110 >> 115 Physical Attack Growth: 9.5 >> 11 Passive - ↑ Buff New Effect: Beatrix gains extra Spell Vamp equal to 100% of her Lifesteal. Ultimate - Wesker's Elation ↑ Buff Wesker's Ultimate Spell Vamp Ratio: 50% >> 100% }} ### Brody **~ Adjust** Adjusted Brody's power curve by buffing his early and late game while slightly tuning down his mid-game strength. Also optimized Skill 1's mechanics to make its logic more intuitive. Attribute - Movement Speed: 253 >> 250 Base HP: 2290 >> 2260 HP Growth: 165 >> 160 Base Physical Defense: 20 >> 16 Physical Attack Growth: 12 >> 14 Skill 1 - Abyss Impact ~ Adjust Base Damage: 150-550 >> 200-500 Removed Effect: Hitting a target increases subsequent damage. New Effect: This damage also benefits from the passive stack's damage increase. Skill 2 - Corrosive Strike ↑ Buff Mana Cost: 75-100 >> 90 at all levels Ultimate - Torn-Apart Memory ↑ Buff Base Damage: 300-540 >> 216-540 Damage per Stack: 136-232 (+72% Extra Physical Attack) (+4%-6% of target's lost HP) >> 94-232 (+72% Extra Physical Attack) (+4%-10% of target's lost HP) Cooldown: 24-12s >> 24-16s }} ### Bruno **↑ Buff** Adjusted the hero to align with Marksman attributes and Mana Cost adjustments. Attribute - Movement Speed: 240 >> 245 Base HP: 2270 >> 2320 HP Growth: 160 >> 150 Skill 1 - Volley Shot ↑ Buff Mana Cost: 50-100 >> 60-85 Skill 2 - Flying Tackle ↓ Nerf Mana Cost: 60-35 >> 60 at all levels }} ### Cici **~ Adjust** Fixed several issues and made compensatory adjustments to Skill 1's damage. Skill 1 - ~ Adjust Base Damage: 60-85 >> 65-90 Fixed an issue where the damage of Skill 1 during the Ultimate, as well as its damage against minions, was higher than described. }} ### Claude **↓ Nerf** To balance his relatively weak early-game laning capability as a Marksman, we've enhanced his early-game durability. We have also slightly reduced his early to mid game Ultimate burst potential and added a Mana Cost to it for balance. Attribute - Base HP: 2250 >> 2380 HP Growth: 133 >> 130 Base Physical Defense: 14 >> 18 Skill 1 - Art of Thievery ↓ Nerf Mana Cost: 0 >> 35-50 Skill 2 - Battle Mirror Image ↓ Nerf Mana Cost: 0 >> 90 at all levels (2nd switch does not consume Mana) Ultimate - Blazing Duet ↓ Nerf Base Damage: 140-190 >> 120-180 Mana Cost: 0 >> 100-140 }} ### Clint **~ Adjust** Adjusted the hero to align with Marksman attributes and Mana Cost adjustments. Attribute - Movement Speed: 240 >> 245 Base HP: 2285 >> 2260 HP Growth: 145 >> 160 Base Physical Defense: 20 >> 16 Skill 1 - Quick Draw ↓ Nerf Mana Cost: 50 at all levels >> 50-75 Skill 2 - Trapping Recoil ↓ Nerf Mana Cost: 65-115 >> 80 at all levels }} ### Dyrroth **↑ Buff** To improve Dyrroth's power curve during the laning phase, we've adjusted his main skill to Skill 1. Passive - ↑ Buff New Effect: Recovers 2%-5% Rage per second (scales with level). Circle Strike Damage: 160% Total Physical Attack >> 150%-180% Total Physical Attack (scales with level) Regen Effect: 20 + 8% of Max HP >> 7%-10% of Max HP (scales with level) Skill 1 - Burst Strike ↑ Buff Cooldown: 5s >> 6-4s Base Damage: 200-450 >> 240-520 Skill 2 - Spectre Step ~ Adjust Cooldown: 8-4s >> 6s }} ### Hanabi **↓ Nerf** Adjusted the hero to align with Marksman attributes and Mana Cost adjustments. Attribute - HP Growth: 128 >> 130 Skill 1 - Ninjutsu Equinox ↓ Nerf Mana Cost: 35-60 >> 75-100 Skill 2 - Ninjutsu Soul Scroll ↓ Nerf Mana Cost: 35-60 >> 50-75 }} ### Harith **↓ Nerf** We have slightly adjusted Harith's power curve while maintaining his strong early-to-mid game performance, enabling him to take on the Jungler role. Attribute - Base HP: 2280 >> 2260 HP Growth: 155 >> 160 Base Physical Defense: 19 >> 17 Physical Defense Growth: 4 >> 4.5 Skill 1 - Synchro Fission ~ Adjust Base Damage: 165-290 >> 150-300 Explosion Damage: 495-870 >> 450-900 New Effect: This skill deals 60% extra damage to creeps (up to 1500 damage). Skill 2 - Chrono Dash ↑ Buff Enhanced Basic Attack Damage: 200-315 (+ 100% of Total Physical Attack) (+ 60% of Total Magic Power) >> 200-350 (+ 100% of Total Physical Attack) (+ 70% of Total Magic Power) Ultimate - Zaman Force ↑ Buff Slow Effect: 50% initial slow and 15% continuous slow >> 40% continuous slow }} ### Irithel **~ Adjust** We have reduced Irithel's mid-to-late-game durability due to her high mobility as a late-game Marksman. To balance this change, we have increased her mid-to-late-game damage. Attribute - Base HP: 2300 >> 2260 HP Growth: 160 >> 140 Base Physical Defense: 17 >> 16 Physical Attack Growth: 8.5 >> 10 Skill 1 - Strafe ↑ Buff Cooldown: 10s at all levels >> 10-7s }} ### Ixia **~ Adjust** To balance Ixia's dominant early-game laning as a Marksman, we have reduced her early-game durability. As she lacks movement skills, we have increased her base Movement Speed. We have also reduced her excessively high HP growth while compensating her with improved Mana efficiency and skill base damage. Attribute - Movement Speed: 240 >> 250 Base HP: 2320 >> 2260 HP Growth: 170 >> 155 Base Physical Defense: 17 >> 16 Skill 1 - Dual Beam ↑ Buff Base Damage: 50-250 >> 100-250 Mana Cost: 40-65 >> 35-60 Skill 2 - Star Helix ↑ Buff Mana Cost: 75-100 >> 65-90 Ultimate - Full Barrage ↓ Nerf Mana Cost: 75-105 >> 120 at all levels }} ### Karrie **↓ Nerf** Adjusted the hero to align with Marksman attributes and Mana Cost adjustments. Attribute - Base HP: 2278 >> 2320 HP Growth: 165 >> 160 Skill 1 - Spinning Light Wheel ↓ Nerf Mana Cost: 40-65 >> 65 at all levels Ultimate - Speedy Lightwheel ↓ Nerf Mana Cost: 70-90 >> 100-150 }} ### Layla **~ Adjust** To balance Layla's relatively weak early-game laning as a Marksman, we've enhanced her early-game durability. As she lacks movement skills, we have increased her base Movement Speed. We have also reduced her late-game physical attack growth and increased her low Mana Cost for balance. Attribute - Movement Speed: 240 >> 250 Base HP: 2250 >> 2320 HP Growth: 152 >> 150 Base Physical Defense: 15 >> 17 Physical Attack Growth: 10 >> 9 Skill 1 - Malefic Bomb ↓ Nerf Mana Cost: 25-50 >> 35-60 Skill 2 - Void Projectile ↓ Nerf Mana Cost: 35-60 >> 70 at all levels }} ### Lesley **~ Adjust** Adjusted the hero to align with Marksman attribute adjustments. Attribute - Base HP: 2280 >> 2260 Base HP: 2280 >> 2260 Base Physical Defense: 14 >> 15 }} ### Marcel **~ Adjust** We've optimized Marcel's Ultimate to reduce negative effects on his allies. Passive - ↓ Nerf Frozen Moment's Duration: 0.5s >> 0.4s Ultimate - Golden Hour ↑ Buff New Effect: Allies with the Platinum Snap's shield will not be affected by Golden Hour. }} ### Melissa **↑ Buff** We've optimized her control experience to make chaining Skill 1 and 2 smoother. We also removed the cooldown reduction effect from Skill 1 and adjusted her Ultimate to help her better deal with counter heroes. Attribute - Base HP: 2288 >> 2320 HP Growth: 160 >> 155 Base Physical Defense: 18 >> 17 Skill 1 - Falling! ↑ Buff Cooldown: 7.5-5s >> 5-3.5s Dash Distance: 3.5 >> 3.1 Removed the cooldown reduction effect from attacking Muddles. Skill 2 - Eyes on You! ↓ Nerf Skill 2 can now be cast during Skill 1. Damage: 250-400 (+ 80% Total Physical Attack) >> 175-300 (+50% Total Physical Attack) Mana Cost: 60-10 >> 90 at all levels Ultimate - Go Away! ↑ Buff Removed the Passive effect. Casting the Ultimate now grants a shield. Shield: 300-700 (+200% Extra Physical Attack) Mana Cost: 130-150 >> 120 at all levels }} ### Miya **~ Adjust** To balance Miya's relatively weak early-game laning as a Marksman, we've enhanced her early-game durability. As she lacks movement skills, we have increased her base Movement Speed. We have also reduced her late-game attack speed growth for balance. Attribute - Base HP: 2288 >> 2320 HP Growth: 160 >> 155 Base Physical Defense: 18 >> 17 Skill 1 - Moon Arrow ↓ Nerf Mana Cost: 50-75 >> 60-85 Skill 2 - Arrow of Eclipse ↑ Buff Mana Cost: 80-130 >> 80 at all levels }} ### Moskov **~ Adjust** To match the Mana Cost adjustments for Marksmen, we've enhanced his early-game durability to balance his relatively weak early-game laning capability. Attribute - Base HP: 2255 >> 2380 HP Growth: 143 >> 140 Base Physical Defense: 16 >> 18 Skill 1 - Abyss Walker ↓ Nerf Mana Cost: 25-50 >> 50-75 Skill 2 - Spear of Misery ↑ Buff Mana Cost: 80-130 >> 90 at all levels }} ### Natan **↓ Nerf** Adjusted the hero to align with Marksman attributes and Mana Cost adjustments. Attribute - Base HP: 2285 >> 2260 HP Growth: 160 >> 150 Base Physical Defense: 17 >> 16 Ultimate - Entropy? ↓ Nerf Mana Cost: 100-0 >> 100 at all levels }} ### Obsidia **~ Adjust** Adjusted the hero to align with Marksman Mana Cost adjustments. Skill 2 - Mana Cost: 35-60 >> 40 at all levels Ultimate - ↓ Nerf Mana Cost: 100-0 >> 100 at all levels }} ### Popol and Kupa **↓ Nerf** Adjusted the hero to align with Marksman attributes and Mana Cost adjustments. Attribute - Base HP: 2300 >> 2260 Base Physical Defense: 17 >> 16 Skill 2 - Kupa, Help! ↑ Buff Mana Cost: 80-110 >> 50-80 Ultimate - Popol's Surprise ~ Adjust Mana Cost: 60-30 >> 50 at all levels }} ### Sora **↓ Nerf** Although slightly weak in the laning phase, Sora gains extremely strong solo kill potential once he reaches Lv.4. Attribute - Base HP: 2300 >> 2260 Base Physical Defense: 17 >> 16 Windstride - Thunder Rush - ↓ Nerf Base Damage on Hit: 140-200 (+ 55% Total Physical Attack) >> 120-180 (+45% Total Physical Attack) Extra Damage: 140-200 (+8% Total HP) >> 120-180 (+6% Total HP) Ultimate - ↓ Nerf Cooldown - Thunder: 24s-16s >> 32s-24s }} ### Terizla **↓ Nerf** We've removed Terizla's Mana system, making his skills free to cast. This aims to resolve the awkward 'Full HP, No Mana' situations and provide a smoother gameplay experience. Attribute - Removed Mana. }} ### Wanwan **↑ Buff** Slightly increased the hero's early-game laning capability. Attribute - Movement Speed: 245 >> 240 Base HP: 2300 >> 2320 Base Physical Defense: 15 >> 17 Skill 1 - Swallow's Path ↑ Buff Swallow Dagger Damage: 60-120 (+ 65% Total Physical Attack) >> 120-220 (+40% Total Physical Attack) Skill 2 - Needles in Flowers ↓ Nerf Mana Cost: 100-75 >> 125 at all levels }}