METAFYRA
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Metafyra — community MLBB & eFootball data. Not affiliated with Moonton or Konami.

Data aggregated from public sources. Images link to their original CDNs.

All patches

Patch 2.1.88

Buffed

AkaiAngelaArgus

''From The Designers, '' In this patch, we've boosted most traditional Roaming heroes (including Tanks and backline Supports) to help them perform better in the new season. We've also adjusted the early-game pacing in the jungle. Junglers on the leading team now have more flexible farming routes, while Junglers who are behind have more room to maneuver when their jungle is invaded. ==I. New Hero== **★ New** Hero Feature: A geisha Assassin wielding Twin Fans: Ukifune, capable of combining them to unleash different combos. Passive - [Twin Fans: Ukifune] consists of two weapons: [Meisen-e] and [Kaerazu]. Skill 1 and 2 represent the abilities of these two weapons respectively. The skills can be cast individually or combined by dragging. Hirara has 2 stacks of [Crimson/Death] Energy. Casting a combo skill costs 1 stack of Energy. Skill 1 - Meisen-e Hirara wields Meisen-e and treads upon the meisen to dash twice in the joystick direction. Skill 2 - Kaerazu Hirara wields Kaerazu, scattering maple leaves that deal damage to enemies in a fan-shaped area. After a short delay, the leaves ignite, dealing higher damage. }} ==II.Hero Adjustments== ### Akai **↑ Buff** Slightly increased Akai's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments. Attribute - Base HP: 2560 >> 2660 HP Growth: 243 >> 240 }} ### Angela **↑ Buff** Optimized the Mana Cost of her skills. Skill 1 - ↑ Buff Mana Cost: 60-110 >> 60-85 Skill 2 - Puppet-on-a-String ↑ Buff Mana Cost: 60-110 >> 60-85 }} ### Argus **↑ Buff** We've adjusted Argus' attributes from being Assassin-leaning to more of a Fighter, and enhanced his combat capability in the early-to-mid game for smoother power scaling. We've also given his Ultimate a guaranteed effect. Attribute - Base Attack: 111 >> 120 Base HP: 2450 >> 2600 Attack Growth: 6 >> 8 Attack Speed Growth: 1% >> 1.5% Extra Attack Speed Bonus: 100% >> 80% Base Movement Speed: 260 >> 240 Passive - Warmonger ~ Adjust New Effect: Demonic Slash has a longer attack range than normal Basic Attacks and allows Argus to dash a short distance. Attribute Adjustment: Malice Energy's cap is adjusted to 200. Demonic Slash Damage: 180 (+ 80% Total Physical Attack) >> 80 (+ 50% Total Physical Attack) Demonic Slash Regen: 150 (+ 10% Total Physical Attack) >> 100 (+ 10% Total Physical Attack) Demonic Slash ignores: 40% of the target's Physical Defense >> 30% of the target's Physical Defense Energy Regen per Basic Attack: 10 >> 25 Extra Energy Regen on Crit: 10 >> 25 Skill 1 - Demonic Grip ↑ Buff Cooldown: 12s >> 12-10s New Effect: Slows enemies hit by 40% for 2s. Skill 2 - Meteoric Sword ↓ Nerf Cooldown: 10-8s >> 8-6s Removed Effect: No longer leaves a Cursed Trail. Base Damage: 120-240 >> 60-180 New Effect: If hitting an enemy hero, he gains 30-55% Attack Speed (scales with skill level) for the next 3s, during which he immediately restores 50 Malice Energy after casting Demonic Slash. New Effect: The damage of this attack can Crit. Ultimate - Eternal Evil ~ Adjust Cooldown: 60s-50s >> 42s-35s Removed Effect: Hitting an enemy hero enhances Warmonger. New Effect: The skill will be cast automatically if Argus takes fatal damage when the skill is not on cooldown, granting 3s of Death Immunity. Cooldown: 60s-50s >> 42s-35s }}